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bhuvanXOXO

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A member registered Feb 02, 2022 · View creator page →

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I loved the creative direction on this project having built up all the aesthetics and models from scratch up. The 2nd level also looks very alluring, would love to play it as well. Hope you can get that running soon so I can try it out. Also the bubble lift was a great success!

I really loved the character designs and the environment design. The level of visual detailing you guys achieved is phenomenal. One suggestion I have for making the gameplay better while also utilizing your environment more fully is to scatter ammo around the map which the player will have to run around and collect as he/she runs out of them. Shooting others is always a fun and engaging experience. 

Haha this was so fun, the cauldron turning red on adding the items reminded me of the one in harry potter used to revive Lord Voldemort. Overall a very fun and light gameplay. The lighting and the room environment were done really nicely as well.  

WOW! this was such a realistically visualized game, I had so much fun and jitters playing it. The highlight for me was the playtest video. The soundscape felt like a complete work of art by itself. The game has been narrativized very well, and the hand movements seem to work impeccably. Great job! One suggestion is that the message at the game end can be shown on the laptop screen in the room.

whoa! how did you make it so realistic! Not just the visuals and the interiors butt the cat behavior. Felt like I was a cat. It was a creative and unique gameplay. Also could feel myself imagining what it would be like to have a cat in real-time. I guess that makes this project a big success.

-- Bhuvan

The puzzle for opening the locker and the 3D text on the table were the two most fascinating things for me. I had never seen them before and they opened my perspectives on what else is possible. I went on to implement these later in my games as well. Also the puzzle required an additional level of technical skills and thank you for sharing that with us in class, along with how to implement the in-game floating text as instructions. It made the play experience so much smoother.

-- Bhuvan

I loved the narrative/storyline of the game– so compelling as a player where you have to release the souls of the characters trapped in their respective rooms and escape by solving the puzzle. Also, implementing the puzzles involved great technical skills and I was really inspired after playing, with many new creative ideas of my own.

--Bhuvan

This was a fun game and great job guys. Loved the grocery store puzzles, with the cute fruits. Though I would give a suggestion of adding small particle systems to the objects being sought as the store can make it difficult for new players to find among so many items.

-- Bhuvan

Very thoughtfully designed visual aesthetic and color pallette. Esecially with the pastel shades. I liked the idea of double jump an introducing it to the player not as a written instruction but as an obstacle at the start. Similarly, the fire and ice bullets were a novel and fun concept. And the ballerina character and animation was a unique character again. 

-- Bhuvan

I really liked the level designs in this game especially the visual art. While I loved the porcupines shooting power of ejecting shells from his back, I feel it's walk can be animated better. Another effect I loved was seeing the character using the bubble to rise. It was such innovative addition to your game which also added an element of puzzle.

-- Bhuvan

Ooo I loved the visual language in this game, so coherent and thoughtfully designed. The characters come together very well. Also was flattering to see you guys implementing my feedback of giving unique combination of strengths and weaknesses to each character that gives them a different role in the game. it makes them different but equal. Loved the boss as well. Great work! it was inspiring.

-- Bhuvan 

(2 edits)

It is so cool to have a procedurally generated map and gameplay. Makes the gameplay experience very novel every time I play the game. Also loved how the 3 unique characters match in their visual aesthetic which is a very 2D candy-land style. Also liked how the characters could jump off of each other. Though found the moving fire a bit hard to dodge and avoid. Loved the game. 

-- Bhuvan