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A member registered Jan 11, 2019 · View creator page →

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If you bought it on App Lab it will show up in your main list of all apps.

There is a Remove tool in the Tools section.

There is, with the Oil Splatter modifier in the Mod menu.

There will never be human enemies, it does not fit the theme of the game.

You can use the Move Tool to move objects.

Multiplayer is out of scope.

You can follow the roadmap here: https://trello.com/b/F7W58fxp/sport-mode-roadmap

Thank you very much for the bug reports. I'll investigate and try to get them fixed ASAP.

Not a bad idea, I'll look into adding that.

https://beyondinfiniti.itch.io/theplayground/devlog/227424/introducing-sport-mod...

Hi. I'll be making a Discord announcement soon.

Yes, some sandbox levels and tools are already in the game.

Sport Mode - https://beyondinfiniti.itch.io/theplayground/devlog/227424/introducing-sport-mod...

Yes, it's coming out tomorrow, April 15th.

No, I will only be supporting the release version.

The closed beta has ended. The game is releasing tomorrow, April 15th, on Quest (App Lab) and PC (Steam).

The price is listed above.

Yes.

Yes.

Boneworks was a great inspiration.

Generic dummies are part of the theme, so they will never be human looking, but they will be evolving over time.

Yes, for Quest the App Lab release will be promoted to the full store and entitlements will carry over. Steam is the same.

Yes.

I'm currently waiting for Oculus to review and approve the App Lab release, so hopefully soon.

There will be some ambient music, but eventually  I would like to have a music player where you can put your own music.

I'm waiting for Oculus to review and approve the App Lab release, which should be very soon.

Hi there. I use Unity and I use configurable joints for the player body. The upper body, lower body, feet, and hands are all connected with joints. Attaching objects to the hands also uses joints.

Is there anything specific you need advice on?

There is no pre-order available.

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The Patreon is specifically for supporting the development, I don't recommend joining it just for the beta. You only have to pay once if you buy it on App Lab or Steam (when it releases).

You only have to pay once once you buy it on App Lab or Steam. If it gets promoted from App Lab to the main store your entitlement will carry over, it will be the same app.

Hopefully next month.

You won't be banned, but the beta builds will eventually stop working.

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https://www.patreon.com/posts/end-of-beta-49341959

Slots will become available on the 1st on April once current subscriptions have expired at the end of the month. Bare in mind that there will only be one more beta (beta 6) as the closed beta is coming to an end.

After beta 6 work will begin on preparing the Quest App Lab and PC Steam launches.

Yes, you only pay once.

https://beyondinfiniti.itch.io/theplayground/devlog/204932/announcing-physics-playground-2

For Playground 2, you will be able to modify simple things like player strength, gravity, damage multipliers, etc. I would like to support custom modding but it will require a lot of resources that I don't currently have. Later down the line I'll look into it again.

Stabbing requires a complete rewrite to be fixed which I won't be doing for Physics Playground, since I have stopped working on it. The new system will be available in the Primordian update (the only game of the 3 that will have stabbing) whenever that is released.

Scratch that, I decided to release the update today, out now.

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I'll be releasing the update a couple days before the Quest 2 launch date, October 13, which will include a 90 Hz option for Quest 2 users.

The new game will be brand new, which has nothing to do with Physics Playground. It will be a paid game releasing on the Oculus Quest store. There will be no demo of the new game.

You can adjust the deadzone for your joysticks in the SteamVR Input/Bindings menu.

Hey. Thanks for the feedback! Physics Playground is only meant to be a tech demo instead of an actual game, so there won't be any more new features.

I'm releasing one more bug fix update soon, but my attention has shifted onto working on a brand new game that will be coming to the official Oculus Quest store next year.

What headset are you using?