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Oh I beat it multiple times. It was great. The RNG for the numbers was a great idea. The "don't trust her" clue seemed to stay in place every time which is the one clue that seemed to be confused and overlooked with "darkness helps you".
Wow great short horror game! I really like the holographic panels and style of the ship. You did a great job of building this spaceship. I would say maybe tone down the reflective surfaces a bit. Just the floor and ceiling would be enough. I really like the monster design. I just wish there was more to explore! Good job on the game!
I do have a few critiques for the game. I feel like stamina is not being utilized in the demo at all. I hope you guys may have a reason for a stamina bar in the full game. There are a few grammar errors, but nothing too bad. The cross is a bit too close to the face when activating "faith" I would stick it out a bit further so you can see what is happening.
It looks like you guys worked hard on this game. The premise and direction are very exciting to see. I am looking forward to the full release on steam! Great job guys!
Yeah, urgency is big driving factor for a lot horror games but there are plenty that did well without it as well. You could try adding a timer or a reverse loading bar when selecting text options or just searching around in a room, if you wanted that moment of panic. Maybe you could try quick time events if you like.
For the text breaks, a good example I can think of is during the demo where the shaking "YOU ARE WORTHLESS" appears. The "less" is truncated and goes to the next line which breaks the immersion a bit. Perhaps if you play around with the spacing of powerful statements such as this you could have one word on each line centered or flowing diagonally. The majority of the text so far in this demo is solid. The shaking text really makes it feel more interactive. Characters have their own text color which is awesome and they provide a paragraph gap after they finish talking. (except for that one time where Chris slapped his belly) Staying consistent with text spacing will go a long way so when you break that consistency on purpose it sends a different message in a strong way. I hope this makes sense haha.
I would love to see your future builds and help you out in anyway I can. I don't mind either way to communicate via twitter or here in the comments. Good luck on your project!
Your game in the video is the last one.Nice short horror game! I do share the same issues with others on this game that it is too dark overall or at least the flashlight is too narrow. The concept of the game itself is great. You got to room hop around the house to find a way out really adds the sense of dread. The monster himself is creepy, but the animation of being capture is not punchy enough. I would speed the animation up and make it closer. It felt weird to get caught then see him still running up to you again in the animation. I had a fun time playing this game. Thanks for making it!
Your game in the video is the second oneAh hand cramp warning! haha I liked this short horror game. It took me a few tries, but I managed to get a rhythm down. I saw the monster once which is not enough for me. If the monster made its presence known before I get the books, it would have made the atmosphere creepier. For example, if the monster made noises, knock books down, and left a mark. I liked the mechanic of alternating footsteps to walk a lot. It looks like this is your first game, great job guys, keep it up.
Fun short story game you got here. I liked the premise and the scenery. The monster design is quite cool and creepy. I'm hoping in the expanded game you will add more horror elements and increase the fear factor. As it stands, its not scary but I still had fun exploring the story. Great job on the game. Looking forward to more from you!