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Bern_F

5
Posts
A member registered Jul 05, 2025

Recent community posts

Homeobox mutation

(1 edit)

I actually got one with 250 million. It was incredibly annoying at first but just disappeared after a while. 

It's possible to create a coordinate system.  First, make 2 items labeled 'up' and 'down'. Then, create an 'up' job which increases up by 1 and decreases down by 1. The down job will do the opposite. Now, if you want the creek to be from y = 10 to y = 20,  you can add 10 up and -20 down to the input of 'Gather Fresh Water'. Add 10 up and -20 down to output to stop your location from resetting. Repeat everything for x coordinates to make it 2D, but make it 1 or 2 wide. 

Also, it's kinda already possible to define starting conditions. Add an item called 'start'. Then, add a job called 'first'.  First has a job input of 0 start, and an output of -1 start plus whatever items you start with. As long as nothing increases start, you can never use it again. But as a trade off, it adds more pointless clutter. 

(4 edits)

Resetting does ascendedDreamlings = [], but doesn't do renderTrophyHall(), so when you reset, the game can say you have ascended dreamlings when you have none.

I really thought you were all duplicating workers for some reason. (the duplicated worker doesn't do anything)