Hello! Our setting is football, but for the initial chapters, we are focusing more on the character relationships! So don't worry about it
Beribeardraw
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Hello! I've been trying out the controller system, and I'm currently developing some minigames for my VN, currently the buttons for my minigames were pygame-mapped keys. I tried to use the add_custom_event in order to map my game to new custom events but I ran into some issues. Is there a way to isolate events for a specific screen?
Supposedly, my events should be categorized as in-game. The problem is that anything I map to it will remove it from another in-game action (let's say my walk action or hit action will delete confirm or advance dialogue default button mapping). And if I manage to get them to work by using the "always" category instead of the "in-game" for my custom event, when I run my game screen, it will do both the in-game action and skip over the always action.
For this specific screen, I dont really need any of the scroll forward, auto, or any of the in-game default events, as my screen is used for the minigame only (we dont save, reload, auto fordward or do any other Ren'Py action that is not a custom action for the minigame.) Once my game is over, my screen disappears and returns to the normal dialogue screen.
