Thanks! Yeah, I'm really happy with how this turned out. :)
BenTGaidin
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Thanks! Yeah, I had fun putting it together and imagining everything kind of spinning through its motions as a place to visit.
It's been so long since I read Foundation that I don't recall that planet there, but it wouldn't surprise me if I was drawing from that a bit too; there's a lot of good 'dying Earth' stories that I've enjoyed and wanted to pull the feel of.
A thing I thought was interesting re: this, as I was building out my ideas, was that I think Moon sentences should be the broadest and most open for PCs to insert themselves into - a situation that might work for or against them, but one they could easily find themself within.
Because there's a whole other set of sentences you can create for factions and NPCs, and _these_ are the ones that are more clearly oppositional. Now, how you differentiate these is really the trick; I don't know that I have a good way to do it, but one thing I was considering with the bits I wrote was, if I could relate it to the Moon's impulse, it could be a good Moon Sentence. If it was more specifically targeted to a faction's goal, or seemed too difficult to use, I'd move that to an NPC and write something broader for PCs to play with as well.
So a thought I had - do you need the "+3 Walls always remain unscathed" sentence? Having it be a Sentence seems to invite players to engage with the walls, but it being +3 and how broad it is seem like it's discouraging to the attempt. If you want players/characters to be more creative about how they get into vaults, maybe something like "+0 Bastille always denies easy access."? They'd still have to put at least +1 effort into it, and then you get the fun of Realizing the sentence once they've had some wins to make it difficult again.
I feel like not wanting to have a sentence countered is sort of antithetical to the spirit of the game? That's the way you refine it to its particulars.
It can still be powerful even as a +0 sentence, because you still would need a suitable Means to counter it - and even countering it don't end it, just stops it for a situation. And then the players/characters wouldn't necessarily have what they came to the Moon for, so they'll still have to come back in and re-engage with the situation.
(And if the goal is to permanently break the loop for everyone on the Moon, a +3 sentence only needs to be Countered 3 times before it's retired, vs at least 12 attempts if it's at +0.)
