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BenTGaidin

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A member registered Mar 30, 2020 · View creator page →

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Thanks! Yeah, I'm really happy with how this turned out. :)

Have to say, love the combination of 'super robots and regency dramas'!

Also, the Impulse, and the idea of trading and combining your selfhood is so cool, and works so well with the way the game works. Really nice work!

Thanks! Yeah, I had fun putting it together and imagining everything kind of spinning through its motions as a place to visit. 

It's been so long since I read Foundation that I don't recall that planet there, but it wouldn't surprise me if I was drawing from that a bit too; there's a lot of good 'dying Earth' stories that I've enjoyed and wanted to pull the feel of.

A thing I thought was interesting re: this, as I was building out my ideas, was that I think Moon sentences should be the broadest and most open for PCs to insert themselves into - a situation that might work for or against them, but one they could easily find themself within.

Because there's a whole other set of sentences you can create for factions and NPCs, and _these_ are the ones that are more clearly oppositional. Now, how you differentiate these is really the trick; I don't know that I have a good way to do it, but one thing I was considering with the bits I wrote was, if I could relate it to the Moon's impulse, it could be a good Moon Sentence. If it was more specifically targeted to a faction's goal, or seemed too difficult to use, I'd move that to an NPC and write something broader for PCs to play with as well.

This looks like a lot of fun; look forward to a chance to play in it. :)

Oh these are amazing! Love this as a thematic collection too; great work with these.

I love "+0 Indry's debates are always public." Such a good sentence for some many things. :)

And also, as was pointed out to me in another discussion - you might want to keep the +3 Walls anyway if the intention is a short arc where the walls could eventually be overcome. Guess it really depends on how you intend the play to go. :)

Yeah, that makes sense. I obviously haven't had the time to have play experience, but also yeah if the intent is to have it finished in a short arc, rather than a moon to inhabit or return to, you would want it to be Realizable in a reasonable amount of time. :)

This is fun! Always enjoy when there's a strange architecture, and the Impulse is a really fun way to draw people in.

Love the way these play with the themes of Realis!

Love the prose here; invites so much evocative imagery!

This is fun - love your prose here!

Yeah, love a good industrial setting; one of my favorite discoveries in Realis was the Newshound class, which would play so well here I think!

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So a thought I had - do you need the "+3 Walls always remain unscathed" sentence? Having it be a Sentence seems to invite players to engage with the walls, but it being +3 and how broad it is seem like it's discouraging to the attempt.  If you want players/characters to be more creative about how they get into vaults, maybe something like "+0 Bastille always denies easy access."? They'd still have to put at least +1 effort into it, and then you get the fun of Realizing the sentence once they've had some wins to make it difficult again.

I feel like not wanting to have a sentence countered is sort of antithetical to the spirit of the game? That's the way you refine it to its particulars.

It can still be powerful even as a +0 sentence, because you still would need a suitable Means to counter it - and even countering it don't end it, just stops it for a situation. And then the players/characters wouldn't necessarily have what they came to the Moon for, so they'll still have to come back in and re-engage with the situation.

(And if the goal is to permanently break the loop for everyone on the Moon, a +3 sentence only needs to be Countered 3 times before it's retired, vs at least 12 attempts if it's at +0.)

This is fun; love a forest moon, and the idea of a Moon that's opened up and is being re-explored is a great pitch.

Thanks!

Love a good dungeon!

Ha! This is fun; love that of course there are going to be Moons that have gone down a singular weird path, and it'll be up to players to figure out how to get what they want out of them.

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Thanks! Yeah, honestly this came about because I really want to play a Peregrine, and so I had to know where they came from... really kind of set what sort of tones I wanted it to have.