Thank you!
Benjamin R.
Creator of
Recent community posts
Oh. It's OK though, I don't need to download the mod. Also, my mod's going to have an update coming extremely soon! The mod's called "Baldi's Basics Chapter 2 Remastered". Its current version is 1.0, but 1.1 is releasing just around the corner, so if you want to make version comparisons of the mod, you might want to snag the 1.0 build before it's too late and when version 1.1 releases, you can download the new build as well. Version 1.1.1 will also release, but it's just to upgrade the Unity version project type to 2023.2 so that way people don't steal assets from me, if UABEA doesn't update.
Okay. Now, if this is only going to belong to me, I'll make sure to save this to a link shortcut instance on my browser taskbar to be able to access it without anyone finding it. If you send the link, make sure it's private between the both of us on itch.io. Even if it's a link that is the main download through MediaFire, make sure to send this link here in this conversation for the rest of the day you send it to me. Then, by the day after that is before you sent it in, you'll edit the comment of removing the link from the comment to prevent it from being leaked to go viral by any rating.
The reason why a Baldi's Basics Classic Remastered decompile project isn't here is because it contains code that comes in contact with working the game in the Plus framework, meaning that its type of code is code that comes from Plus. You aren't supposed to hold Plus framework type code in your possession, because it's illegal. It's like decompiling Plus. Don't try that or else you'll get in legal trouble!
(REPOSTED DUE TO NO RETURNED RESPONSES) Speaking of "remake," was it okay if I made a revived version of Blue Hedgehof's Schoolhouse? I apologize high-level for not asking earlier. I thought I was going to ask you before modifying the first version of Blue Hedgehof's Schoolhouse, but I was probably missing something. I promise that - your name will be kept in the credits of the mod, this way you don't get too angry if you're about to be if I was not to putting you in the credits. Oh, and in Blue Hedgehof's Schoolhouse Remake, how did you get the sound into your mod for the asset of "mus_School" - a MIDI recording, or a re-recorded song remix?
Well, like I said on my earlier replies, the game is unstable, a work-in-progress, and player controller code is not made 100%, so you may only be able to navigate around UI canvases/mess around by pressing the text buttons and quit the game if you want at any certain moment. Right now, because this is in this state for a little bit, if you're in the "School" scene, you may get a BUNCH of errors in the build console off-build -- and that's not what we want, so I did the scene load block-off in Unity to COMPLETELY prevent you from letting that problem happen.
EDIT: Yes, I know it sounds silly and minor, but if this was on the PROJECT, you'd get the point.

