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BennyBoy37

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A member registered Jun 11, 2025 · View creator page →

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Yep, one line of code fixed it. I think I updated the game correctly.

The way the game remembers what the actions for each direction currently are is global and doesn't reset with the level. Just made the level reset the actions when its loaded in. I designed it with potentially having actions other than moving going in, but I didn't have enough time to do that.

Oh no. I think I know exactly how to fix this though.

Fun idea with some fun applications. The random spinning is fun sometimes, but sometimes it just completely screws you over which isn't fun. It's also annoying that whenever you die you have to start over from the beginning.

I really wanted to like this game, and it definitely has a lot of fun stuff in it. But its just so obtuse. The mini-games were fun and I loved the art (UI was a bit janky at times), but some kind of tutorial is needed. 

(Also Deltarune splat sound effect)

It's not good at all, but that's its charm.

The controls feel extremely floaty and would not be fun to play with for anything longer than this game was.

It's obviously janky and obtuse, but I see how this could be interesting. A tutorial would do wonders. Especially on how you make each cotton candy shape.