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Bennen12

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A member registered Oct 27, 2024 · View creator page →

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This is an amazing little game, in so many aspects. You'd first look at this and think: "Oh, cute. Another AVN." But then you'd start playing and notice: This isn't made with RenPy or whatever. This engine is fully custom-made by the developer of the game, HunnyDragon. Hunny really took the time and effort to make a fully flaming custom engine for their game, instead of using one of the many that are out there. All I'm saying is: That's the first sign of just how much work, dedication and love has been put into this game. 

Let's talk about the most obvious aspect of this game first: The artstyle is just gorgeous. Like, taste is subjective, but... the reason you're even seeing this comment is prolly because you saw the artstyle of the game logo XD All of the assets and art in the game is hand-drawn on a (virtual) canvas by AshyNyuu, the artist of the game. And... from the sound of it, it's been about as much work to make all that as it looks :3 You gotta commend how hard those two are working on the game. In a short summary: If you're looking for a game that has actual effort put into it, you've found one XD

Continuing with the story; the story of the game is so far nicely made. The start of the game (the way you summon your (noob-)succubus) is rather typical of most avns, but everything afterwards is really well done and original. The wonderfully awkward interactions with Nono and the fact that MC isn't always the most... perfect guy either make it really easy to fully immerse yourself into the story and live it as it's written. Speaking of, Nono is all around a really well-written and likable character. Instead of just being there for sex, even though she's a succubus, you gotta make her comfortable around you first so she can even accept and trust you. And it's the other way around too - some of the things you'll learn from her might make it difficult for you to trust her too. But the way she acts and talks makes it difficult for the player to imagine her as... evil or something. I'm not talking about MC in this case btw - I'm talking about the player. The person sitting in front of the screen ^^ Oh, and I forgot to mention: There's way more to this game than just a city, an apartment, a workplace and a (or more than one) random girl from... somewhere. There's a whole backstory and world written into this game - but if you want to know more about it, you gotta play the game ^^ 

Next aspect I'd like to talk about is the gameplay. Well, at its core, the game is and stays a visual novel. You click text, there's a character on the screen that talks to you and you're reading an interactive story. Fun stuff. However, that stuff isn't anything special - clicking text while being on a one-way track to the end of the story isn't exactly what this game stands for. Nah, you have options ^^ And you got so many of them already, holy heck. I'm not even talking about dialogue options, even though those are there too and can influence the story quite significantly. No, there's, like, so much more to do than just talk in this game. You have to take care of the cleanliness of your house and yourself for example. Additionally, you are working a job - and you need it to afford food. Pair all of that with the fact that you've now got another roommate living with you, and you'll have to really think how to use your limited time during the day. Will you use it to clean up, will you spend more time with Nono and strengthen your relationship with her, or will you just go to work every day for four hours to always afford the best food there is? That choice is up to the player. Just know that no roommate likes a smelly apartment, a smelly roommate or an empty stomach :3 Oh, also, there are minigames you can play on your PC in your room - some of them you might not even necessarily play by yourself ;) But the checkers-game has been addictive ever since the first demo of this game (I believe it was in there since the start anyway) and Kuma Roll is a nice and fun little game. 

Then there is the sound aspect. I don't know if the current music is gonna be in the final game, but it is super cute and fully fits the game and artstyle. In my opinion it also never turns boring after looping for a while, and it's nice to listen to in the background. Well, I'm talking about the normal daytime music right now, but that description kinda applies to all tracks lol. Music isn't the only "sound"-aspect of games though; An often overlooked part are the sound effects. And my god, they're super well done in here XD From the little click sounds to the microwave sound during the cooking minigame to the "atmosphere"-sounds during the H-scenes, you can feel that AshyNyuu and HunnyDragon have an eye for detail and put a lot of attention to it when making their game. And, well, you know it's the small things and little details that turn a game into an experience ^^

And last but not least, let's talk about the "adult"-part of this adult visual novel. It's peak. A few of the scenes are a little hidden, but that makes finding them all the more worthwhile and rewarding. From the stuff you do with Nono to the dream scenes and other characters, there's a lot of variety in poses and monster girls you'll find here. I won't spoil anything, but... All I'll say is that the scenes are sexy and well drawn and executed :D 

Hope I didn't forget any aspects, but that's my honest opinion on the game. Genuinely, AshyNyuu and HunnyDragon are both amazing and wonderful people, who really, genuinely put a lot of effort into making their game, and making it fun for the community. If any devs deserve support for what they do and the nice people they are, it's these two. 

Merry Christmas and Happy New Year <3 

This is super cute :D I'm loving it

An absolutely beautiful little game :) The story is both heartwarming and heartbreaking at the same time, the characters are really likable and the design is completely stunning. Also, Jatuli is my man XD

The graphics, as already stated, are really beautiful. Starting from the well drawn intro cutscene, to the cute pixel artstyle, all the way to the fitting camera angle shift during the conehead encounter. The character portraits have a lot of details in them and look super cute.

The music is really befitting of the current mood and adds to the atmosphere - not to mention it is really nice to listen to :) Along with the forest sounds, as well as the quiet bird chipping you can't help but be immersed in this story.

What the game definitely does best however is the atmosphere. The mix of the slightly gloomy music along with the graphics creates an atmosphere like I've only seen in a handful of games. Also, while you progress with the story, the daytime advances. This may not sound like much, but it is a detail that now many games have, and it really makes you feel like Tytti is spending time in the forest, not just doing a bunch of sidequests for NPCs.

Gameplay-wise, Twillight Ferry is on average I'd say. So far, you mostly walk around and complete quests for lost souls in the forest, having to choose specific dialogue options. It is creative however, that Tytti only unlocks those options after certain events, and I see a lot of potential with this. Like, if you find a hidden path, you uncover a lost secret that awakens a certain memory in Tytti's mind, which you need for a sidequest or something. Otherwise, some of the terrain feels like it should have collision even though it doesn't, like some of the rocks for example. Until after the not-yet-implemented cutscene, when Marjukka regains her voice and the music stops, the screen looks a little jittery when moving around for some reason :/ But that's easy to overlook. 

Where the game unfortunately falls a little short however is the combat. It is a classic Rock-Paper-Scissors system, which isn't really bad per se - there just aren't a lot of creative options yet. I'm not sure how the system will change once Tytti regains more memories and therefore gains more power words in combat. However, I feel like once you understand the system and are able to immediately pick the stronger word, there will be a lot of dialogue that your enemy won't be able to say because you defeat them so quickly. Maybe not all people are interested in this kind of thing - but it is still content that would be left unseen, which is really unfortunate.

The minigames more than make up for the combat however. The hole puzzle, while really simple once you notice the pattern, is quite fun, and the music puzzle was a welcome challenge, that really made me use my brain.

Overall, this is a really cute game that has the atmosphere and graphics as its strong suit. I'm looking forward to when more of the game releases and we'll get to play more of it :)