Thank you so much xD
benjo121ben
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I'm not a dev, but from what it sounds like that won't be an option.
I am a somewhat competent programmer, and from what they mentioned, adding the hex based grid is a lot more complicated than just making the map hexes. They mention in the post that and I quote:
"This is a case where things are significantly simplified by working in squares instead of hexes; hexes have a lot more possible weird angles you have to deal with."
So I doubt they would add the extra work of doing hexes, due to aiming (as mentioned in the post), redoing all the terrain and making the multi-space assets work in hexes being all significant increases in the amount of work for little payoff.
But I might just be wrong.
Hope that answer was insightful :)
well, I felt like I was on shrooms. I liked it tho, dunno what that says about me.
The music goes hard, sometimes a bit too hard.
Idk why I was throwing a black woman at pink mushrooms but it was surprisingly ok.
I'd recommend making the music a bit quieter, and maybe choose a background with less noise.
Yeah, I know. I was playing around with some stuff regarding state machines and I wanted to use the jam to figure out the animator. I think the Idea was solid, but I underestimated the amount of time I needed for the player to feel nice and for the sword to not bug out TOO much. I learned a lot, but had to rush out a lot of basic stuff (Enemies, the level and slashing) the last 4 hours. Thanks for the feedback, I'll make sure to keep more tabs on time next jam. Look forward to a comment on your game later.
I did enjoy the game, you had some good Ideas going.
I'll repeat some of the gripes the others already mentioned.
@GoldenTrashcan Definetly has a point. Maybe you should have left out pixelArt and made it all in drawn assets. It would make it less jarring to look at the game.
The pong part doesn't really fit the theme. It would probably feel better to throw the ball at the dog instead of past it, like @SimpDuck suggested. Also, the Pong just was very slow. It was hard to guess where the ball would be going after you hit it, there was no decisionmaking involved, just hitting the ball to hope it'd go in. I wanted it to be over fast to get back to the story. At some point I just gave up and let the dog win.
I would suggest that maybe you should try to focus on improving your gameplay, since your art is already going into a good direction. If writing the story and doing the art was more interesting, than developing the gameplay, maybe you should focus on those more next time to polish them further and give gameplay less attention, or let someone else handle that. But since there is more than one dev involved here, maybe that already is the case.
This all seems very negative, but my general summary is, this is a good start, there are obviously some flaws you can still improve upon. If this was your first jam, i hope you keep going. This was a good start and I hope you keep up the pace to improve fast.
Hope this was helpful




