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Benjamin Pilbrow

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A member registered Sep 04, 2018 · View creator page →

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Looks fantastic, love the presentation. Nice take on the incremental game idea. Happy to see Slenderman getting over his writers block. Well done!

Lovely game, although I thought I was being timed at the beginning which made it stressful! Once I released it was a countdown of the remaining objects, it quickly became a much more relaxing and enjoyable experience. Presentation was great and love the flinging! Well done!

Fantastic idea and incredible execution. No notes honestly, I had a lot of fun painting some pixel art masterpieces. Too bad I'm rusty on my colour theory. Well done!

I can't believe how good it felt to peel those potatoes. I could do that for a living. Happily. Great presentation and idea!

Super interesting idea, love the simplicity of the base mechanic and how well executed it is. Fighting against time is brilliant! Great presentation too. Awesome stuff!

Stunning. Perfect. Exactly what it needed to be and nothing more. Great stuff!

Great chill game with cute visuals that work well together! It feels a little bad to have your progress get essentially wiped every time the meteor comes, but there's totally an interesting concept for a clicker game there somewhere. If there was a bit more agency behind the reset (perhaps the player can gain or lose progress, risk factor) when the meteor comes that might feel a bit more rewarding as far as an incremental game goes. Thematically, it works a treat though. Lovely work, I had a fun time!

Love the presentation, nice work on that. The general premise is good too, however I did have some difficulty getting the car to play nicely. A bit of Crazy Taxi DNA in here it feels like, which it would have been nice to lean into and have a really polished car controller, however for the time constraints of the jam this is still a great effort. Well done!

Lovely idea, great job! As others have said it would be nice to be able to remove or edit the pegs instead of having to restart, but the idea is so solid and I have fun messing around. Well done!

Good take on the bomb defusal idea! The different wire effects were fun to learn and figuring out the right order of cutting was frantic. Nicely done!

Amazingly creative and simple, great execution too! Very similar control layout to our game, but you have done a far better job at teaching the funky keyboard layout and hand placement - makes me want to go back and add a proper tutorial to our game! Love how pressing the buttons mimics what the corresponding fingers on screen do. Well done, very cool!

Super creative puzzle game and great use of the grid inventory mechanic. Lovely presentation too, really fun to chill out and mess around with the different items. Great stuff, very impressed!

Had too much fun with this one, and I don't usually go in for the gambling mechanic thing - simple and well executed, the progression felt nicely paced! With some more jazz on the visuals and presentation this would've really kept me hooked even longer than it already did. Well done!

Thank you blood boy - you will be remembered. Love the presentation and all the items, great art! Fun little mechanic too of picking items each time, great use of the theme. Well done!!

Imagine showing this to someone from 1991. They would not BELIEVE how high definition and complicated games became by 2026. What's next? Vertical sliders? Insanity.

Loved the game, surprised in the best possible way. And genuinely a good puzzle. With some actual art and effects, this is an all timer. Although I do appreciate the DIY nature of the presentation as part of the appeal too. Well done!!

Great variety of mini-games, all of which gave me a nice chuckle! It feels like you had a lot of fun coming up with each scenario, which I applaud. The best kind of small and simple game. Nice work!

Lovely use of the theme, and the little wax guy is very cute! Tying the wax/light mechanic into essentially every aspect of the game is nicely done too and feels great. Great stuff!

Great use of the theme! Definitely a concept that could be taken further with more time, but very enjoyable in it's current state too. Reminds me of a 3D Mario bonus level. Well done!

Cheers! Appreciate the kind words! You can toggle to show the controls during gameplay by pressing the "Show Controls" button in the top right if that helps - but it's definitely a bit of a challenging control scheme that's for sure. Thanks for playing!!

Neat idea! Made me interested to think about what possible cards would show up, although I wish I got to see the different options more often to make some more crazy combos. Really polished little idea, well done! Spent longer than I want to admit playing heheh

Love the aesthetic, very legendary. Took me a second to figure things out, and even then I wasn't entirely sure what the whole deal was, but still had a fun time flicking numbers away. Some punchier sound effects on getting a wrong / right number would've been a nice touch. Overall really cool, nice job.

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Sorry just had to defuse a bomb real quick.

Great idea, really nicely polished and well executed! Surprisingly chill and calm for a typing game, especially one where you are defusing a bomb. Nice going!

Lovely! I never knew I wanted to be a salmon. But now I know. Really well executed, love the visuals and the music was super relaxing. I could fertile eggs all day. Well done!

Always love a silly premise, and being punched in the heart by an assassin is certainly on my list of all timers. Great use of the theme and I love the visuals, nice going!

I spent much longer clicking the button than I care to admit... a simple clicker game done very well for the jam. Nice work!

really great and simple concept executed basically flawlessly, amazing stuff! I picked it up quickly and had a blast going through all the levels, well done!

You nailed the inspo! Those games were 100% what we drew from. Thanks for the kind words!!

definitely inspired by the cow runner difficulty curve

the keyboard controls are not for the faint of heart that's for sure (I am also pretty awful with them), thanks so much for playing!!

these kids have a face only a mother could love - and we are that mother and we love them

Came from your comment on our game, Picture Day - WOW! Really great idea and execution here, so simple in the best way possible. The mouse controls are really intuitive too. So funny we have the same grading mechanic and visual too! Imagine a world where it's the face posing of our game with the body posing of yours. THE WORLD IS NOT READY. Great job!!

you legend, thanks for playing!!

Really creative idea and I loved the pixel art. Nice little take on a timed puzzle game.  I wish there was a touch more time on the clock so I could mess around a bit more as it feels really tight, but the quick restarts helped with that. Great work

Really fun when I got into the flow of the freerunning (which didn't take long). Cool idea with the battery draining for every action too, make it more of a thoughtful and careful parkour experience. Great job!

Love the art, really nicely done. As for the gameplay I was a little confused as to my goal and what was actually happening when I dragged my cards left or right, but with a bit more time spent polishing this could be a great little card betting game. Nice work!

Awesome tutorial at the start to learn the controls, huge fan of that! The gameplay was really great too, wonderful game feel and kept me wanting to come back for just one more try. Deflecting the projectiles felt GREAT. Lovely stuff!

great little experience! I wish the cart was a tiny bit more fluid to control, but I loved the chaos of running around store and the timed challenges were excellent

fun idea! had a few issues with the mouse cursor and balancing  (to be expected in a jam of course), but had a good time playing and made good use of the theme, great stuff!

I HAVE ESCAPED FROM THE CREDITS AND NOW ROAM ITCH DOT IO LEAVING COMMENTS AND NOBODY CAN STOP ME

just the tutorial I needed - thanks anton!!!