Enjoyed reading through this one a lot. The random tables for mech generation were very fun and evocative, reinforcing the themes AND providing a fun mechanical layer. I immediately want to steal them for a hypothetical higher-crunch version I will now fantasise about writing for six months without doing anything. Also WTYP AND Blood Work recs? This guy knows ball.
BenBartlett
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Enjoyed reading through this one a lot. The theme is very inventive and the lore/introduction is very cleanly-written. That, along with the large variety of prompts in each scene description, both feel like they'd make it MUCH easier for the DM to prep and run. The only things I'd personally change are some slight re-ordering of mechanics to make it flow a little better. For instance I feel like the Fae powers section would have been better located in the 'Attacks by Fae adversary's section even if it is right afterwards. That said, flowing from that, I did also like the different conditions, it adds a nice little mechanical wrinkle to the Havoc Engine.
Thanks for the feedback, and good catch on The Outer Limit. We originally intended it as something exemplifying the 'moody teenager going through puberty' trope with the idea being we were all a mess of angst at that age that led us to making some pretty poor decisions, but didn't necessarily consider that, with her being female-presenting, it could carry additional implications. We're planning a second pass over the game after the jam following feedback and additional time to re-evaluate and will definitely add that to the list of things to look at to see if we can make changes to make the original intent clearer
A lot of fun ideas here, I like the monster-mech building mechanic and how you've tried to turn Gear into a point-buy system, although I do think the rest of it could have used a little more to make the theming really pop, like some sample challenges and scenes, or some additional world-building text
