Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

benbarnett02

2
Posts
A member registered Mar 25, 2024 · View creator page →

Creator of

Recent community posts

The menu scene is incredibly well-designed from an aesthetic point of view, and helps sell the theme of the game. The small details, like the rubbish scattered along the street, and the smaller detail elements on each building improve the user experience and immerse the user into the scene. The power lines entering from the top-right of the screen act as leading lines to bring the viewer's eye into the scene, and towards the menu. However, the intersection of the power lines with another set of power lines detracts from this effect. Similarly, the tilt/angle of the menu itself seems to draw the eye further into the scene, and away from the menu itself. 

(2 edits)

Positive: The title screen shows great attention to detail with 3d modelling intricate neon lighting and other elements like the red carpet. The red carpet, the poles along it, are an example of leading lines to draw the viewer's eye towards the button cluster. 

Negatives: While many elements of the menu screen draw the eye towards the buttons, the two black "poles" (in the foreground, and in the middle of the scene) seem to distract from the button cluster with their imposing visual weight. The proximity of the right-hand-side black pole also affects the play screen, making it seem like the back button is attached, and thus appearing closer and more important than the buttons to interact with the character.

The colour of the buttons also matches the neon elements behind them - while it's great to use matching colours throughout the scene to build a uniform visual language, in this case it seems to blur the outline/shape of the buttons.