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bellicapelli

9
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12
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you for the great feedback! I'm looking forward to sitting down with your project soon :)

Thank you for the feedback! I think I really pushed the Godot AudioStreamGenerator to its limits with this project, and I couldn't really optimize it more without having to rewrite a lot of code in C++, and even then I'm not sure it would fix the issues.

Great point about controlling the pitch wheel with midi, I'll put that on the list of post-rating-period improvements! :)

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Very fun little project! Using actual photos and an actual hammer (is that what that's called? ahah) is some very nice skeuomorphism (yeah I just wanted to use a fancy word).

I noticed the notes had a pretty long delay between when I clicked and when the sound played, but switching from my laptop to my desktop to check fixed it, so it might just be a problem with my laptop being slow.

Love the vibe, look and feel and the samples you chose. I kind of wish you could interact with it with the mouse more, but that's more of a nitpick than anything.

Good job, I like this one a lot!

Very interesting idea, I think this has the potential to be a very powerful tool and to make some very nice sounds, but I think the default parameters definitely need to be changed, it took me a while to notice that the frequency was below audible range. My suggestion would be to work on the default parameters for new notes, and maybe have a couple of preset grids to show some of the cool things that can be done with your tool. 

Very nice work overall :)

Thank you so much for the kind words :)

Hi Rubens, thank you for the advice, however we have activated the ShadedArrayBuffer the first time we uploaded the game, and this is the first time we're hearing about issues with the embed. What browser are you using?

Very charming idea and presentation! Enjoyed it :)

Great idea and presentation! very cute!