Thanks!
BEKI_dev
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That's actually a great idea! Preventing line creation if it overlaps with the player's collision shape would completely solve the issue without breaking the physics. I'll definitely implement a check using an Area2D/Raycast or player collision overlap for future updates. Thanks again for the awesome feedback!
Thanks for reporting this! This happens because new platform lines can sometimes spawn directly inside the player's collision box, causing Godot's physics engine to push the player through the ground. I'm working on a fix to prevent drawing lines directly over the player. Thanks for playing and leaving feedback!


