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bekfstman

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A member registered Apr 11, 2021 · View creator page →

Recent community posts

unfortunately, there is no easy way to get any specific character without commiting to the gacha grind, the only way to get suisei would probably just to refer to the schedule that boosts hololive character rates, iirc its sunday but I seriously haven't played the game in years so I'm not 100% sure

Also, still not 100% sure but I think the models are the only thing that you can unlock

not sure if its too late but you can use an external program JoyToKey to convert controller inputs to keyboard inputs~

well I completed it in 9m11s, pretty cool game with a really fun premise but I do find the camera not favoring fast movement, I ended up just memorizing the pattern somewhat. It also gave huge Getting Over It energy but the controls do feel a bit hard to judge. 

All in all, I do like this game and even with its flaws, was quite a refreshing experience. As you have mentioned in previous replies though the difficulty does ramp up a bit faster than necessary. But still, hope to see it release on Steam someday~ 

at this point, these works of art you all made can only warm my heart and nothing else. As a story, it rocks. But as a hentai game, I can only say I feel more joy enjoying the story and romance than the lewd art themselves.

or is it just me and my appreciation of good written characters that overpowers my urge. Hard to say...

I wrote a comment back then and I mentioned that I wanted a way to check my stats from the file select menu. Well I guess I got my wish today as 1.4 did finally give me one. 

But aside from that, the controls are still the same. However, it really is a problem at the fundamental level so if you do want to fix it, you'd probably need an entire rework. I understand reworking an entire physics engine is hard as all hell, but I'd at least appreciate a sort of neutral attack. It would pretty much sort out some issues.

Now as for the new content, the double coin events do sound like it can really help. However, like the gacha schedule, I don't think anyone would plan their week for this. Also while I haven't checked out the Shroom Project collab, I did check out Super Sexy Mario Land. And all I can say is, I like the idea of a reverse collab of instead of anime in Mario, its Mario in anime. But for level design, currently they're kinda lukewarm.

All in all, I appreciate this game is still getting updates, but to be honest the game's framework itself is flawed. But once again, I don't think its horrendous or anything, just kinda meh in my opinion.

(also while this is just a question, why do you allow 26 files? I don't see anyone using 4 let alone 26)

I counted 

for every 100 ahoges, 96 are Nijika's and 4 are Bocchi.

That means the Bocchi and Nijika ratio is 1/25

at least this is what I saw, I really want to know the real chances

y'know what I've followed Hello's games since Mario Editor and I have seen all his 3D games and I also play hours of Isekai Mario for this. might as well list some of the problems I noticed in this game:

1. The gameplay is SM64 and Sunshine's levels and the lack of permanent power ups, combined with 3D Land and World's moveset. All 3D Mario games have a sort of alternate attack like 64's punch, Sunshine's F.L.U.D.D., Galaxy's Spin and even 3D Land and World's permanent powerups. They are made for the fact jumping on goombas in 3D is much harder than in 2D so the lack of an alternate attack in Isekai Mario feels really limiting as in some cases punching an enemy would be more preferable than jumping.

2. This might be nothing for someone but I personally really feel that the animations can be fixed to allow ending early as when the player lands on the ground moving, they end up doing the landing animation while moving which looks like they're sliding around before the animation ends and they return to the running animation. Personally I think this is a really jarring issue but I understand if others think its unimportant.

3. Physics. They are not that good. Mario feels sluggish moving and he slides around like butter on ice. jumps feel floaty and generally physics don't feel good. Also, boxes. they suck. Mario will slip off the side of the box while pushing and I recommend allowing Mario to "grab" the box and push, locking his movement to only pushing or even pulling which allows you to not get boxes stuck in corners unless you push the reset switch.

4. this actually applies to alot of fangames too. let me see the status of my file in the title screen. As a person who doesn't always use file A, its pretty annoying if you can't see a preview of your stats like stars and coins in the title screen especially since this game's title screen barely has anything going on. This actually is a pretty small problem but I would really appreciate it. Might as well mention I feel like the lighting in this game can be quite bright bc of bloom which once again is jarring but its nothing bad.


frankly, This game is actually pretty decent and can be good. 3D Mario fan games are genuinely a treat to see but if it wasn't for some glaring issues (1-3 at least) it would be at least a fun Mario game. 

I'll say this much tho the character models feel lifeless so I only collect them and never use them.

fun and funny game!

really hurt my yubi tho

still, really fun

It was cool but I never really saw anything that was special to the whole dying concept...

...except for the electrical box, that was creative.

still a fun game though and having a level editor is a wonderful thing to make terribly hard levels fun levels