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Beep2Bleep

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Yes, here is the entirety of the development.   Note this is just raw capture while working, so it's not all that useful as a tutorial.  https://www.youtube.com/playlist?list=PLdn3LiIwSbioANoynyHckTcYC7fOL4SG7

Posted in Ruga comments

This is the starting of an extension of the Ludum Dare Game Red and Blue at https://beep2bleep.itch.io/red-and-blue

This was a quick LDJAM entry I hope you enjoy it. I think I'm going to work to expand it a bit.

Posted in GORN comments
(Edited 1 time)

I'd suggest some kind of limit on grabbing the enemies. It's fun but completely ruins any challange. Maybe a stamina or the squirm loose or the enemies become enraged. Holding a guy and punching him in the face is great but using him as a weapon is too effective right now.


Actually now that I think about it just make enemies kick enemies away and not damage them. Then you still have fun and can use/throw enemies but have to really use weapons to fight.

Also even though it's a demo please implement a level select to at least beaten levels or just all levels. I played for quite a while and want to finish but don't want to have to leave it running.

If you enjoy the game please leave a comment I'm trying to decide if I want to continue development/make a VR version.