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Beep2Bleep

48
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A member registered May 15, 2016 · View creator page →

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Thanks for making it, seems a bit forgiving. I got score of 4400 to 539  drops by just going random after the first hundred or so.

Nice, a bit shot/easy, nice game.

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Nice, a bit shot/easy, nice game. Thanks for playing my game.

Thanks for rating my game. Early encounters are too easy, later encounter are too hard, a count down during the encounters would be great. I'd suggest speeding up getting into and out of encounters and making them short with 1 hit.

Nice game, the encounters start really easy then get super hard. You can stick to the left side for the salmon run. At the start it seems way too easy, I'd def put a count down timer of how much time is left I almost thought I was supposed to die or something.

I think you could tune the encounters to be much shorter (and get into and out of them much faster) by making them last far less time but only giving you 1 hit instead of three.

I'd scale back the difficulty on the later encounters. The twin guns are hard I don't think I ever passed it, I got past salmon twice out of 4-5 attempts. I got the shooting start once out of 3 times, I didn't get past the candy swirls. The frog and the flies are way too easy however.

Nice game, thanks for playing mine.

The blank platform towards the end was intentional. I was hoping to make it more obvious with something like different shader but never finished that.

My Best time was 248.26 (with checkpoints). Please post your best time!

Please full screen the game.

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Roller pig OP got him and immediately got to floor 23 with hundreds of coins, actually made it a bit boring.  If you make and update make the pig attack timed so there are some vulnerability windows.  But great game thanks for making/uploading!

Uploaded to mediafire.https://www.mediafire.com/file/26bl8a2qpervwwz/PCNonVRBuild.zip/file

Sorry it didn’t work I’ve had bad luck trying to host big files anywhere else for free best of luck.

Why and where would you want it hosted? This is one of the only free places to host it, it’s quite a large file.

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Sorry I don’t know but try using the year of unity I referenced. I’m sure it’s broken on anything recent. Also try just importing it by itself.


Use the Lts branch of Unity 2018.


https://unity3d.com/get-unity/download/archive


look for 2018.4.36

Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug

Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug

Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug

Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug

Sorry looked through my harddrives and couldn't find the asset anymore.

built version using the asset package. The specific unity build a s listed on the page.

Thanks glad you enjoyed it. If you have a be headset it’s also available in vr as part of Home Plate Baseball on Steam and Oculus Quest.

I’d suggest googling sidequest it’ll walk you through the steps. You have to do a few things to be able to get non oculus store games on the quest.

Yes, this version works for Quest 2, or you can get it from Sidequest.

IMO that's standalone no need to package up.

I don't plan any more updates no.  This is built from in a specific version of Unity to show off the Assets Unity of the environment created for the Book of the Dead demo.

Working on a 7DRL, starting 3/2 0200 GMT.  Right now I'm thing it will be VR so won't make many of the Berlin convention guidelines but I'll try my best.

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I think you should go for it (considering it myself).  But I'm guessing it will be extremely hard for them to judge.

I'm going to try to allow a non-vr version as well.

Thanks for playing it!

This game was made with Unity 2018, in roughly 10 hours of development time.  I used the UFPS controller for first person controls and weapons.  I used an AI solution (Tactical Shoot AI) to get the sharks to follow and attack you, the shark and tree models are from polyPerfect Low Poly Animated Animals Unity Asset pack for Shark and various trees/clouds/props.

Good luck everyone, I think I got my game Bounty for Sharks submitted in time. https://beep2bleep.itch.io/bounty-for-sharks Looking forward to playing everyones games.

The game gets hard very quickly, I strongly suggest choosing one weapon (rifle or shotgun) and sticking with it.  ROF, damage upgrades, and movement help for the higher levels significantly.  Please let me know your high score!

This game was made with Unity 2018, started from scratch roughly 30 hours before the deadline.  I used the uFPS controller for first person controls and weapons.  I used an AI solution to get the sharks to follow and attack you, the shark and tree models are from polyPerfect Low Poly Animated Animals Unity Asset pack.

I was the sole contributor, Stick100@Hotmail.com, if chosen I'm eligible for the Grand Prize and hope to join everyone for sailing, fishing and friendship.

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Yes, here is where you can contact him.

https://sidequestvr.com/ https://discordapp.com/channels/413712766180786176/587736317547511808

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As a note for someone taking this seriously, there are no curves in the game nor air resistance.  At the moment of the pitch the ball is given a force.

I think alt-f4 is the only easy way to quit, sorry I didn't do any custom dev just built it as Unity created it.

Thanks, glad you liked it.

Glad you liked it.

I know this might sound odd, but personally I'd vote to just wait for the recovery team to finish before moving forward.  I'm sure you have other things you can work on, and the break might give you some cognitive space and time to make a better product once you start moving forward again (either with current or 3 months old).

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I believe you said the game would be playable end to end with credits today?  Are you looking for alpha players?  I'm interested to help do an end to end playtest with commentary recorded to (for your use to help last minute polish).  Would it be better to hold off or do you think you are ready for critical review/feedback yet?

Only reason I ask is I plan to only do it once (and obviously I'll know the puzzles the second time I do it), so I want to wait until the ideal time for your purposes.

Thanks glad you liked it.