Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BedWords

105
Posts
58
Followers
540
Following
A member registered May 18, 2016 · View creator page →

Creator of

Recent community posts

okay sorry for the "parking lot review" lol

having finally finished it (2:44, 799 deaths, most of that on escaping the planet room), that was def a huge difficulty spike. i think mobile made it a lot harder, due to input slippage, which is not really something within your control but worth testing for i guess. but a couple things that might allow it to keep the difficulty while feeling less "unfair":

-a veeery tiny amount of "wall coyote time" lol, a lot of deaths were just me falling right off the wall due to pressing the direction at the same time as jump when i knew i needed to go far.

-slightly nerfing the bottom of the spike hitboxes. sucks to slide up the wall upon contact, into a screen transition, and barely into the bottom of a spike you couldn't see yet. that was a LOT of them. that's the kinda stuff that makes you want to cry and quit instead of feeling like it's your fault and you can learn. eventually just had to get lucky enough times in a row. 

and then the reward for finishing that was the ending saying "lol fuck you". which idk maybe that's kinda fun, i did laugh out loud. i like mean bullshit too. but it did kinda feel like two different games competing with each other.

really interesting though, great atmosphere, loved the first game ;) hated the second but i'm interested in things i have a strong emotional response to that don't play it safe, and most games don't get me to type this much when i'm finished so i'd call that a success. will keep thinking about it, and recommend to my sicko friends.

i am hard stuck here. at this point, my time/deaths spent on this section is far beyond that of the entire rest of the game. it kinda came out of nowhere compared to the rest of the stuff i've had to do and it's no fun not being able to take a break from it and try out other stuff. don't even understand what i'm getting wrong. rsi flaring up (playing on mobile, which might make a difference). is there a guide or anything i could look at?

def understand wanting to be true to yourself. but as it is, it went from being a game i was going to recommend broadly to being one i can't in good conscience recommend to anyone who's not a hardcore precision platformer head who loves pain and frustration, for whom the rest of it with its focus on exploration and secrets might not be all that satisfying

i would not have assumed this was your first game! feels polished and well considered, really explored the mechanic. fun stuff

liked it so much i played it again already. that's very rare

i liked the atmosphere, the sparse areas, and hidden mechanical interactions made cryptic by their crudeness. fun weird puzzley time

cute!

Really liked this. Nice puzzles, the format had the potential to get tedious but never did, good telegraphing. Said "aw, cute!" out loud involuntarily a number of times at the constellations. Liked the naming of them as well. 

Up being "immediately drop the piece in place" makes it pretty much impossible to play on mobile unfortunately

this game does look good tho

cute and surreal little experience. i like it :)

Perfect little adventure. Kept it sweet but still so satisfying, i couldn't put it down (and turns out i didn't have to). A+

Hm inputs don't work on mobile for some reason!

i somehow corrupted my game, running here from the browser on android. was stuck on a level with a butterfly and a lizard where it didn't seem like i could do anything, so i selected "skip level" from the menu to try some others, and then it kinda froze and exploded into white pixels and then this error.

continues to show that even after reloading

Extremely good, highly recommend. I was excited that progress persisted between sessions on mobile! many pico8 games don't do that for some reason. but then also, berries and time weirdly did not persist, so when i got to the end it looked like i hella speedran it and got almost no berries, even though i actually took forever and got all (or most?) of them. regardless, i know in my heart what i've done and i had a great time

oh i see! neat to see the progression of ideas. that version is cool too but i'm glad you came back to it. also now i feel like designing some nlt mazes :)

finding these really interesting! played the ps versions of yours and clickmaze as well, takes a bit to wrap your head around but very interesting once it clicks and you see it. do i also see the nascent form of your soko noto here, in the backtracking on lines and such?

I think you should return to this and flesh it out more for the year of the horse! Feel like the mechanic has potential :)

really liked this one!

Absurdly good, can't even put it into words. Gonna be thinking about this one for a long time.

got the grail! shouted "WHOA" when my desperate last plan worked. a love an adventure puzzlescript, these are my favorites

very cute :) the shadow was a nice touch

i love love LOVE this game. savored it over a week or so playing one-ish section per night. love the way the mechanics developed, and very nice individual puzzle design. Continued to surprise and delight throughout, especially in the last few sections (and especially especially 9, one of which made me shriek out loud). The atmosphere is fantastic, the music really sets the mood well and the pallet changes add to the sense of progression. Really nice work, definitely a new favorite of mine, can't wait until i've forgotten enough to play it again. surprisingly large for a free puzzlescript game too. have happily paid for less and worse. hope to see more from you in the future :)

how do we introduce this strange mechanic? beat them over the head with a rock, of course :) but that's not even the half. i love how u kept figuring out one bit at a time and then seeing exactly why it wasn't enough, until -- aha!

the game felt poetic in its own way. still had the music in my head as i wrote it :) 

wrote a more complete review on the play store and too tired to reword it here but had to leave a comment that this became an unexpected favorite. so so good and i'm going to be thinking about it for a long time. one thing i didn't mention in the other review is that "what's the closest i've come" is an excellent hint system that i don't think i've seen anywhere else. allowed me to feel like i wasn't cheating myself too much, and just needed to look at what i'd already done from another perspective. also really grateful for the android release, i might not have gotten to try it otherwise and many don't take the leap of publishing there for understandable reasons. 

glad you posted this comment, looking forward to looking through that collection :)

incredible work here. at a loss for words. didn't exceed my expectations, it sidestepped them entirely

the one issue i seem to be having is that in larger levels (i.e. with smaller boxes), attempting to slide the boxes often results in me flinging the entire level off in some direction. that is happening kind of a lot, maybe that should be harder to do by grabbing the level interior?

d'oh! how did i not see that link in the import? awesome, i should be set for a good while :D 

Didn't notice the export data button either, that's awesome. 

Yeah it definitely makes sense not to have a little guy stuck to your finger haha. i was thinking more like a "classic mode" with arrow buttons. but really, the more i play this the more i feel like that would just be busywork. might be nice for purists, but not necessary.

anyway great work, and thanks for the reply! i'm really glad you've opened this whole world up to me :)

i've been playing around with this today and it's really nice so far. i'm a little nervous about progress saving (on android) since things like pico8 games tend to just randomly forget everything you've done, but other things like sudokupad don't seem to have a problem with that, so hopefully this won't either :) 

it took me a second to wrap my brain around movement but it makes sense now. still, part of me wishes there was at least the option to still have a little guy pushing the boxes around :P just feels right

i really really like being able to annotate levels though. as someone who struggles to hold a bunch of stuff in my head at once, being able to offload some of that cognitive load is awesome and makes this genre a lot more accessible. the ability to mark deductions is one of the reasons i've always preferred pencil puzzles to block pushers but this is a game changer, so well done.

is there a recommended place to get more puzzle packs? 

very nice, i especially liked levels 8 and 9, clever and delightful 

Wasn't sure where else to leave a bug report for the android version from google play, but it keeps crashing on me. first try i made it through a few tutorial levels (though it was v stuttery and ran at like 5fps) but then after it crashed once i can't make it past the splash screen without it crashing. Galaxy s8 for the record

Thanks so much!

I'm curious, is there a list of games somewhere that have been made with this? I've been really enjoying all the Willy Electrix stuff lately and want to explore more

ah, i see. totally understandable. it's a shame how these tech cycles make things unusable so quickly, it's a problem well beyond just your games. but thanks for the quick response and for all the cool stuff of yours i *can* play :)

fwiw, i'm currently playing through void pyramid and ramble planet on android, so the apks still work even tho my system gives me a warning that they might not. would it be possible to continue hosting the apk, maybe with a disclaimer? i'd love to try it!

(1 edit)

Kinda hate it, but it has a cute kitten in it, so it's impossible to insult the kitten. Genuinely though I find this inspiring. [Mild Spoiler Warning] I lost because I forgot to yell. 

⭐⭐⭐⭐⭐

omg hi joel!! thank you!

i loved it! level 21 was a doozy but very satisfying to solve. as a collector of acorns, i approve

a lovely little puzzle game. as a lover of match games and sokobans, the mechanic was great, and some really clever setups came out of it. a cute place to be while i bump around and figure things out, and the level win animation is adorable. looking forward to trying out more from yall :)