glad you posted this comment, looking forward to looking through that collection :)
BedWords
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d'oh! how did i not see that link in the import? awesome, i should be set for a good while :D
Didn't notice the export data button either, that's awesome.
Yeah it definitely makes sense not to have a little guy stuck to your finger haha. i was thinking more like a "classic mode" with arrow buttons. but really, the more i play this the more i feel like that would just be busywork. might be nice for purists, but not necessary.
anyway great work, and thanks for the reply! i'm really glad you've opened this whole world up to me :)
i've been playing around with this today and it's really nice so far. i'm a little nervous about progress saving (on android) since things like pico8 games tend to just randomly forget everything you've done, but other things like sudokupad don't seem to have a problem with that, so hopefully this won't either :)
it took me a second to wrap my brain around movement but it makes sense now. still, part of me wishes there was at least the option to still have a little guy pushing the boxes around :P just feels right
i really really like being able to annotate levels though. as someone who struggles to hold a bunch of stuff in my head at once, being able to offload some of that cognitive load is awesome and makes this genre a lot more accessible. the ability to mark deductions is one of the reasons i've always preferred pencil puzzles to block pushers but this is a game changer, so well done.
is there a recommended place to get more puzzle packs?
Wasn't sure where else to leave a bug report for the android version from google play, but it keeps crashing on me. first try i made it through a few tutorial levels (though it was v stuttery and ran at like 5fps) but then after it crashed once i can't make it past the splash screen without it crashing. Galaxy s8 for the record
I'm very fond of this. First of all, digital jigsaw puzzle UX is hard to get right in my experience, and this really went out of its way to make it feel good. Never frustrating, lots of quality of life polish. And the autosave is something i'd like to see in a lot more p8 carts in general. the fact that we can also drag in our own pngs means this system was worth the work, as it can now extend infinitely beyond the original four puzzles, something well deserved as it's so comfortable. but even the four that came with it feel generous enough. and cute to boot. i really enjoyed putting them together. the music was stuck in my head for two whole days and never got on my nerves. on the contrary, it did a fair bit of work ungrinching me. i've been extremely grumpy for very understandable reasons, but when outside of direct grump-inducing scenarios, it is difficult to maintain that mood with such a pleasant and bouncy and cheerful song stuck in your head. much as i might have liked to scowl, i instead found myself bobbing and whistling. that's my only complaint :P but seriously this was a pleasant and soothing little gift. i may be extra emotionally-inclined here because my family has a tradition of putting together puzzles during the holidays, and (for grump-inducing reasons) we cannot do that this year, so this filled a nostalgic role. i'll be sending it their way. i think, with its ease of use, even my less technologically capable family members will be able to enjoy it. so anyway, thanks <3 this is a good cart.
This was really good! Just had a lovely rainy afternoon with it. Also I cracked up at the "Watch out for ghouls." sign, but then I kept running into them anyway and saying to myself "watch out for ghouls!" Beautiful environments, the size and detail of the guardians was stark and wonderous, pleasant music... a good place to get lost for a while :)
This game is gorgeous and I can't believe it's your first game (but obviously not your first time animating)! I love that it's about cheering up friends. Most of the puzzles felt good, though on a couple I wasn't sure what I was supposed to do, so i clicked around a bunch and solved it without knowing how. Abstract puzzle design communication is HARD though and you've done a great job with it. This is a strong start and I look forward to seeing more!


