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A member registered May 18, 2016 · View creator page →

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enjoyed this one quite a bit! one of my favorites

oh for sure, idk why i saw that and anticipated "different level layouts with the same arrow layout" instead of "same level layout with different arrow layouts" :P

i liked this one a lot more than i expected to based on the first level haha. the ending was clever too, tho i don't think i would have figured it out if you hadn't explicitly said it was possible (i thought it was bugged at first) and that you'd taken inspiration from softlocked

agree with gwen, plus having to press escape between each level forces you to exit fullscreen. although, what you have here feels like it could make a decent minigame in something that uses the character more :)

cute and fun! i liked this one :)

i really enjoyed this one, one of my favorites for sure! P.S. i'm excited to see that a bunch of your old stuff is getting ported over here, and that you're still active! i was a fan of the no left turn mazes but missed the window to try any of the java-based stuff

okay cool! good to know. i'll have to go back through and see what i missed then, there were a couple that i guessed that way when i was stuck (and it was also a bad brain day haha). looking forward to checking out the other chapters too!

love the idea of toroidal soko, and once the second character shows up that gets truly mind bending :D i love when i suddenly get stricken down in my tracks for saying "psh, this is easy" one level too soon :P it might be nice to allow movement by holding down direction keys, that can help with the ol' rsi 

having the same issue but the fullscreen button didn't fix it for me oh no! also can't click on stuff

quite difficult, i'll have to come back for the rest of it! but i look forward to doing so! brain too mush

oh, i definitely also went looking for whatever changed outside, including playing through it a couple more times haha. btw i'm pretty sure it's impossible to use all 5 mirrors for any given side, since each one changes the directional parity so you'd need to use an even number (that could change if you use all 6 sides of the room tho 👀)

cute! i only noticed after the fact that there was also a hard mode, though i think i would have struggled with that. i'm never sure with these types how much i'm supposed to make cultural assumptions vs how much is purely logically available but i'm hesitant to ask spoilery questions here. i had fun tho!

lovely presentation. i am also finding it super difficult (only made it past level 3 so far) but it's def on my list to come back to and try to finish

i managed to get the 120% par! not sure how far i made it in total tho, my progress got wiped when my computer went to sleep

cute idea, the music was relaxing and the sfx funny. i agree about the interface issues, but that's already been addressed and is def understandable in jam context. but i was able to get to the end!

those are my two favorites as well :)

This was really good! Felt very substantial with some genuinely tricky puzzles, very satisfying to solve :D I know some people were not happy with the definition of a "softlock" but to me, the game did a good job showing you what counted vs what didn't with the feedback, so that just added a light rule discovery aspect which I enjoyed. Cute premise too

I'm def interested, but the shades of yellow and green used are practically indistinguishable for my colorblindness. at a certain point i had to give up because it was just impossible. upping the contrast between those colors would allow more people to play :)

this was really good! bonus points for making it work on mobile, most godot projects i've found don't do that. also enjoying thinking about the metaphysical implications of some of the mechanics lol

i never saw the solid arrow swap, maybe you found a bug. it's taken me a while to figure out what all the rules are but that's been part of fun and and once you get them, they're consistent

i would not have assumed this was your first game! feels polished and well considered, really explored the mechanic. fun stuff

liked it so much i played it again already. that's very rare

i liked the atmosphere, the sparse areas, and hidden mechanical interactions made cryptic by their crudeness. fun weird puzzley time

cute!

Really liked this. Nice puzzles, the format had the potential to get tedious but never did, good telegraphing. Said "aw, cute!" out loud involuntarily a number of times at the constellations. Liked the naming of them as well. 

Up being "immediately drop the piece in place" makes it pretty much impossible to play on mobile unfortunately

this game does look good tho

cute and surreal little experience. i like it :)

Perfect little adventure. Kept it sweet but still so satisfying, i couldn't put it down (and turns out i didn't have to). A+

Hm inputs don't work on mobile for some reason!

i somehow corrupted my game, running here from the browser on android. was stuck on a level with a butterfly and a lizard where it didn't seem like i could do anything, so i selected "skip level" from the menu to try some others, and then it kinda froze and exploded into white pixels and then this error.

continues to show that even after reloading

Extremely good, highly recommend. I was excited that progress persisted between sessions on mobile! many pico8 games don't do that for some reason. but then also, berries and time weirdly did not persist, so when i got to the end it looked like i hella speedran it and got almost no berries, even though i actually took forever and got all (or most?) of them. regardless, i know in my heart what i've done and i had a great time

oh i see! neat to see the progression of ideas. that version is cool too but i'm glad you came back to it. also now i feel like designing some nlt mazes :)

finding these really interesting! played the ps versions of yours and clickmaze as well, takes a bit to wrap your head around but very interesting once it clicks and you see it. do i also see the nascent form of your soko noto here, in the backtracking on lines and such?

I think you should return to this and flesh it out more for the year of the horse! Feel like the mechanic has potential :)

really liked this one!

Absurdly good, can't even put it into words. Gonna be thinking about this one for a long time.

got the grail! shouted "WHOA" when my desperate last plan worked. a love an adventure puzzlescript, these are my favorites

very cute :) the shadow was a nice touch

i love love LOVE this game. savored it over a week or so playing one-ish section per night. love the way the mechanics developed, and very nice individual puzzle design. Continued to surprise and delight throughout, especially in the last few sections (and especially especially 9, one of which made me shriek out loud). The atmosphere is fantastic, the music really sets the mood well and the pallet changes add to the sense of progression. Really nice work, definitely a new favorite of mine, can't wait until i've forgotten enough to play it again. surprisingly large for a free puzzlescript game too. have happily paid for less and worse. hope to see more from you in the future :)