liked it so much i played it again already. that's very rare
BedWords
Creator of
Recent community posts
i somehow corrupted my game, running here from the browser on android. was stuck on a level with a butterfly and a lizard where it didn't seem like i could do anything, so i selected "skip level" from the menu to try some others, and then it kinda froze and exploded into white pixels and then this error.
continues to show that even after reloading
Extremely good, highly recommend. I was excited that progress persisted between sessions on mobile! many pico8 games don't do that for some reason. but then also, berries and time weirdly did not persist, so when i got to the end it looked like i hella speedran it and got almost no berries, even though i actually took forever and got all (or most?) of them. regardless, i know in my heart what i've done and i had a great time
i love love LOVE this game. savored it over a week or so playing one-ish section per night. love the way the mechanics developed, and very nice individual puzzle design. Continued to surprise and delight throughout, especially in the last few sections (and especially especially 9, one of which made me shriek out loud). The atmosphere is fantastic, the music really sets the mood well and the pallet changes add to the sense of progression. Really nice work, definitely a new favorite of mine, can't wait until i've forgotten enough to play it again. surprisingly large for a free puzzlescript game too. have happily paid for less and worse. hope to see more from you in the future :)
wrote a more complete review on the play store and too tired to reword it here but had to leave a comment that this became an unexpected favorite. so so good and i'm going to be thinking about it for a long time. one thing i didn't mention in the other review is that "what's the closest i've come" is an excellent hint system that i don't think i've seen anywhere else. allowed me to feel like i wasn't cheating myself too much, and just needed to look at what i'd already done from another perspective. also really grateful for the android release, i might not have gotten to try it otherwise and many don't take the leap of publishing there for understandable reasons.
d'oh! how did i not see that link in the import? awesome, i should be set for a good while :D
Didn't notice the export data button either, that's awesome.
Yeah it definitely makes sense not to have a little guy stuck to your finger haha. i was thinking more like a "classic mode" with arrow buttons. but really, the more i play this the more i feel like that would just be busywork. might be nice for purists, but not necessary.
anyway great work, and thanks for the reply! i'm really glad you've opened this whole world up to me :)
i've been playing around with this today and it's really nice so far. i'm a little nervous about progress saving (on android) since things like pico8 games tend to just randomly forget everything you've done, but other things like sudokupad don't seem to have a problem with that, so hopefully this won't either :)
it took me a second to wrap my brain around movement but it makes sense now. still, part of me wishes there was at least the option to still have a little guy pushing the boxes around :P just feels right
i really really like being able to annotate levels though. as someone who struggles to hold a bunch of stuff in my head at once, being able to offload some of that cognitive load is awesome and makes this genre a lot more accessible. the ability to mark deductions is one of the reasons i've always preferred pencil puzzles to block pushers but this is a game changer, so well done.
is there a recommended place to get more puzzle packs?
Wasn't sure where else to leave a bug report for the android version from google play, but it keeps crashing on me. first try i made it through a few tutorial levels (though it was v stuttery and ran at like 5fps) but then after it crashed once i can't make it past the splash screen without it crashing. Galaxy s8 for the record


