Thank you! I’m really glad you enjoyed my game 🙂
Bedevil Games
Creator of
Recent community posts
Thanks for your feedback. This game has actually received much better ratings than the first one, so I believe it’s going in the right direction. It’s also available on several platforms, and I’ve received a lot of positive messages from players who enjoy its style.
I think many people today don’t realize how classic adventure games used to work. Not everything was available right away. You had to talk to characters, explore, and interact with objects to unlock new possibilities. That’s the kind of experience I wanted to bring back.
Modern escape games often focus only on collecting items or solving small puzzles, but my approach follows the spirit of old-school adventure games with more atmosphere and storytelling.
Hello.
At the beginning of the game, the main character doesn’t want to pick up certain items because he feels there’s no need yet—he doesn’t even know what house he’s in. It makes sense that he prefers to first get a sense of the situation. We check all the objects in the house several times. Once we gather enough important information and try to open the exit door, the character realizes he has seen many strange things in the house and decides he must escape. From that moment on, it becomes possible to pick up other items. These are not bugs—the exploration of the house simply unlocks further possibilities.
On one website, the game received a lot of negative reviews. Although I tried my best, it didn't perform well. I'm not talking about the AI. This time, I added a lot of story, with the main character engaging in dialogue, and you can also read a lot about various objects in the environment. Maybe the English language is the problem? Previously, the game involved collecting items and using them in various places, with virtually no reading involved. Perhaps such games are more accessible?

















