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Bedevil Games

16
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A member registered Dec 31, 2021 · View creator page →

Creator of

Recent community posts

Thank you! I’m really glad you enjoyed my game 🙂

Thanks for your feedback. This game has actually received much better ratings than the first one, so I believe it’s going in the right direction. It’s also available on several platforms, and I’ve received a lot of positive messages from players who enjoy its style.

I think many people today don’t realize how classic adventure games used to work. Not everything was available right away. You had to talk to characters, explore, and interact with objects to unlock new possibilities. That’s the kind of experience I wanted to bring back.

Modern escape games often focus only on collecting items or solving small puzzles, but my approach follows the spirit of old-school adventure games with more atmosphere and storytelling.

Thank you :)

Hello. 

At the beginning of the game, the main character doesn’t want to pick up certain items because he feels there’s no need yet—he doesn’t even know what house he’s in. It makes sense that he prefers to first get a sense of the situation. We check all the objects in the house several times. Once we gather enough important information and try to open the exit door, the character realizes he has seen many strange things in the house and decides he must escape. From that moment on, it becomes possible to pick up other items. These are not bugs—the exploration of the house simply unlocks further possibilities.

Thanks, I'm not mad. It'll probably be hard to come up with good game logic, but I won't give up because I enjoy making games. I'm sure I'll eventually make something cool :)

Thanks, I'm glad someone replied at all. I need to think about how to prepare the next game now

On one website, the game received a lot of negative reviews. Although I tried my best, it didn't perform well. I'm not talking about the AI. This time, I added a lot of story, with the main character engaging in dialogue, and you can also read a lot about various objects in the environment. Maybe the English language is the problem? Previously, the game involved collecting items and using them in various places, with virtually no reading involved. Perhaps such games are more accessible?

Strange, maybe it's a bug, it should be 5 minutes, i.e. 300 seconds. Does this bug repeat itself every time?

You got me curious with your comment – I honestly thought the idea wasn’t that interesting, but it seems like you’d actually like to see more. I’ll try to expand on it in part two. :)

Sorry, I think the solution is wrong, I have to fix it. Here is the correct combination

Thanks for your feedback. Even though it comes across a bit like hate, I’ll try to take something valuable from it and keep working on improving the quality of my games. Every critique, even a harsh one, is a chance to learn.

Thank you for your feedback! This is my first adventure game, and creating it has been an incredibly joyful experience. I’ll work on improving a few things and make sure the next chapter is even more polished.

I was scared

Great game, more gameplay would be nice :)

The first version of our popular game has just started