Thanks :)
Bedevil Games
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You wake up inside a locked room with no memory of how you got there. The only thing echoing in your mind is the voice of a mysterious entity known as the Dream Trapper.
Search the room, collect items, craft tools, solve puzzles, and find a way to escape before the nightmare consumes you.
Features:
- Escape room gameplay
- Inventory and crafting system
- First chapter of a new horror series
I'd love to hear your feedback after playing. Every comment helps improve future chapters.
Good luck... you'll need it. 👁️
Play here: https://bedevilinc.itch.io/the-dream-trapper-escape-one


Hello everyone!
My newest point and click escape game, Escape From The Gas Station, is now available on itch.io!
Wake up inside an abandoned gas station in the middle of the night, search for clues, collect useful items, and solve challenging puzzles to find your way out.
I'd love to hear your feedback. If you enjoy the game, please consider rating it or leaving a comment. It really helps!
Play here:
https://bedevilinc.itch.io/escape-from-the-gas-station
Have fun and good luck escaping! 🚪🔑

Hi everyone,
I’ve just released my newest hidden object game and wanted to share it with the community.
Railway Journey takes you through train stations, passenger cars, cafés, and peaceful countryside locations. I tried to create a relaxing game that you can play at your own pace while searching for hidden objects. If you have any feedback or ideas for future hidden object games, I'd be happy to hear them.
You can play it here:
https://bedevilinc.itch.io/railway-journey-hidden-object

I’m pursuing my passion by creating games. I can’t afford to hire professional artists, so I use the tools that are available to me. This platform is for everyone, and my games are clearly marked as using AI assisted content. Itch.io provides this option, which means such content is allowed here. I’m not hiding anything, so I’m not sure where these complaints are coming from.
Thanks for your feedback. This game has actually received much better ratings than the first one, so I believe it’s going in the right direction. It’s also available on several platforms, and I’ve received a lot of positive messages from players who enjoy its style.
I think many people today don’t realize how classic adventure games used to work. Not everything was available right away. You had to talk to characters, explore, and interact with objects to unlock new possibilities. That’s the kind of experience I wanted to bring back.
Modern escape games often focus only on collecting items or solving small puzzles, but my approach follows the spirit of old-school adventure games with more atmosphere and storytelling.
Hello.
At the beginning of the game, the main character doesn’t want to pick up certain items because he feels there’s no need yet—he doesn’t even know what house he’s in. It makes sense that he prefers to first get a sense of the situation. We check all the objects in the house several times. Once we gather enough important information and try to open the exit door, the character realizes he has seen many strange things in the house and decides he must escape. From that moment on, it becomes possible to pick up other items. These are not bugs—the exploration of the house simply unlocks further possibilities.
On one website, the game received a lot of negative reviews. Although I tried my best, it didn't perform well. I'm not talking about the AI. This time, I added a lot of story, with the main character engaging in dialogue, and you can also read a lot about various objects in the environment. Maybe the English language is the problem? Previously, the game involved collecting items and using them in various places, with virtually no reading involved. Perhaps such games are more accessible?





















