weird request, lol
BeckyBlues
Recent community posts
It starts off pretty slow like FNaF 3's first night but I like how it has a ONaF vibe to it where more mechanics as the night progresses but I do feel like things could be polished more with Navy as I like how you can hold down the feed button for them meanwhile Palice just requires one click but I wish there was a special sound cue for holding down the eat button with them instead of just the feed sound being spammd. That could be a unintentional mechanic but if that's the case, I feel like making it a real mechanic would be a good idea as it makes Navy stand out even more when he's compared to Palice.
Anyways moving onto talking about another "dino" in the game. The caged mutated chicken (I'll just call them Stromo) has a very unintuitive mechanic from what I've played, it's far too stress inducing which I think is the point but leaving the player in the dark with them until they die to them isn't all that great and there's times where I fed them only for them to get hungry immediately right after even if I have to feed Navy and Palice alongside them. I feel like them having a smaller hunger bar then Palice that goes down even faster then Navy would be a good way to make their inclusion in the game less stressful and confusing.
Lastly a suggestion I have to spice up the gameplay a bit more is adding a new threat in the form of insect pre-historic creatures like the ones from the movie "The Thaw" where they're tiny little bug creatures that are almost harmless on their own but when they accumulate a good amount of their kin, they can be deathly. I was thinking about them appearing in the starting area and you have to either click on them to squish them or equip bug spray (doing such stops you from going to any of the mutated chicken's areas) if they're in high numbers scurrying across the floor so they don't overrun the building subsequently killing you in the progress but more importantly killing off the fast food building's star "dinos" which would for sure get you fired if you survived a encounter with the insects.
edit:
1. You can hold down the button for Palice too and I am 100% it's a mechanic but because of how slow she is, I still feel like the hold down feed button mechanic be exclusive to Navy would be a good way to differentiate them a little bit more.
2. Stromo's mechanic despite being stressful at first, is easy to handle after you know to only click his feed button once when needed. I feel like slowing the game down a bit along with giving them a long hunger bar, longer then Navy and because of that, the player can infer and then see that it goes down much faster then Navy's. My original idea of how to make them more intuitive and less stressful was two ideas mashed together so I worked on it a bit more and I think them having the longest and faster hunger bar would be a better fix then my previously suggested one.
Extra-1. Is the "bring to life undead dinosaurs using the bones from their now-displayed corpses" line in the description and lore detail a nod to "Jurassic World Hybrid Dinos ARE COMING" Game Theory video by Matpat? Which come to think of, goes along with how the game's dinosaurs are really mutated chickens.
Extra-2: So Navy is a presumably a (scientifically accurate) raptor of some kind meanwhile my friend informed me that Palice is a psittacosaurus but I'm not quite sure what Stromo is. Going off their jumpscare having a long neck though, with my friend's help, I think they are either a compsognathus or ceolophysis and I'm leaning more towards the latter then the former.
Bro, it is literally $2, so I don't understand what's the problem. It will most likely cost more when the game comes to Steam though, but by then, the game will have more content. So I don't see a problem with that either, especially since this game is legitimately remade with a completely new look and final boss fight.
I feel like the demo should have had a clear ending instead of just stopping abruptly along with other stuff like Frankie's letter quest being unfinished where you can only deliver one letter and then there's nothing else after. The way the demo is right now it makes it feel like you're doing something wrong especially with how it seems like the five- dollar version is a full version of the game, not complete but it feels like it was more finished because the way the page desc is.
Kinda wish the demo for the game was like Half Life's demo where it shows the best the full game will have but ends up at a enticing point, this is what other game demos do but Half Life in particular had a really good one so that's why I'm using it as an example. As it stands the game feels more like early access which is fine but the wording around it is a little strange.
