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Beavery Soup

29
Posts
2
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A member registered Apr 21, 2025 · View creator page →

Creator of

Recent community posts

Thank you for the review ! And yeah... i didn't have enough time to do sfx...

Cool ! I love Mimi, and the chomps ! Beware though, damage is waay too big: the first few rooms are clearly the hardest... And then there's lag coming in near the end of each floor. My best guess is that memory is still allocated to the dead enemies (or maybe the rooms but it doesn't seem like it.

THE ART IS FIRE !!

Apart from that though, the game doesn't feel polished... the bomb keeps its health between the rounds and your attack speed / damage feel like the exact same stat (which is probably the case because of a bug). The 2 second cooldown before you can attack is quit annoying, especially when it doesn't change

But great job for a game jam !

This is reaaally cool !! I love the quickdraw mechanic as well as the timing needed !

Really well made, you did a great job !

I quite like the idea ! It's hard though, having a keybind to change selected spell would be nice... And I guess blood boost, for a spell that requires blood, is quite weak: the best strategy is to just mesmerize, and eventually defend with a shadow veil..

Nice turn on the theme, and the art is cool !

Definitively original, yet sad...

Interesting gameplay

Great !! It's quite fun, and not too complex (once you read the rules of course).

INSANE !! I LOVE IT !! The game flows really nicely ! 

Squirrels. Cure roguelike.

Really cool ! I like the technique needed, as well as the art style !

The idea is quite interesting and it's well made ! Beware though, F5 is a very bad choice of input, as it's also the key to refresh the page which... deletes all your progress. Thank god the game is'nt long, i've had to restart twice

OH MY GOOOD This is peaaak ! I love this !

The characters are just great !!

Yeah I didn't have time to implement SFX TT

Yeah, I had plans to create new monsters but i lacked time :'(...

Thanks for the review though !

The crash is intentionnal game design (i didn't have enough time to implement a game over screen)

Thanks for the review !

The idea's great !! Way too hard though... the last 2 levels require way to much precision (for me at least).

I love the Flight of the Bumblebees coming whenever you're in trouble !

This is DOPE ! I love it, even though i can't get past room 10...

Interesting idea ! However, it's not really my type of game...

I LOVE THIS GAME SO MUCH !! The idea is genius and it's very well made, congrats.

The idea is interesting, and the game is quite well made. I agree with Sceizer, the last level definitively was tough, especially considering all the echoes going around.

I quite like the origin of all the powerups ! The art's really cool as well.

However, the game is quite repetitive and there is no danger when you maintin spin and M1...

I LOVE THE VIBE OF THIS GAME !

Great work, it's simple, yet very cool.

I really like the game ! Unfortunately, i am completely unable to do the last level... Trees have failed me...

mercii !

"giant space avocado". You're a genius.

Love the game ! Really cool execution! I love orbiting and maintaining orbits.

Seems like this theme isn't as original add I thought...

Overall really nice game ! Funny, I had similar ideas, even though you used loops as tool and not as a goal. I could not play with music on but liked the game !

COOOOOL

COOOOOL