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BeaveDaniels

44
Posts
A member registered Jul 29, 2025 · View creator page →

Creator of

Recent community posts

Thanks so much for playing!

Thank you!

Thanks for the feedback, sorry it was frustrating! Trying to find that right balance of challenging but still rewarding/satisfying.

Thanks! They're good assets. Your game was fun as well, a nice twist on a standard incremental!

Thanks for playing! I really enjoy the music as well and was happy to have found it. I am going to do some work on cleaning up the controls a bit. Thanks for the feedback!

Thank you so much! I appreciate you taking the time to play and provide feedback. Glad you enjoyed it.

Yeah, those gravity mechanics are tricky - working on widening up the gaps and adjusting things. Thanks for the feedback!

Thanks so much for playing! Definitely tuning the difficulty and working on an introductory level to ease players into the mechanics. I appreciate the feedback!

Super fun setting/concept for a clicker. Very on-point for the theme. I loved the orbit-ception mechanic, that was a nice touch.

A fine looping incremental! Nice work!

Really fun "spin" on a traditional platformer! Great concept, and really solid execution all around. The asteroids and nemesis were a great touch! 

Congrats and great job! I learned this jam how tricky momentum based physics can be, so kudos to you for tackling it! Super fun concept, and I thought the web slinging mechanic was very unique. It would be interesting to allow the player to stick their web to walls or overhangs, or even have special "hook points" they could attach to, to help them navigate.

Thanks! I really appreciate the feedback. 

Thanks! It was definitely tricky and all came down to balancing the gravity and thrust, lots of trial and error to get it to feel "right". 

I will definitely check your game out tonight when I get done with work. This was my first game jam as well, congratulations to you for finishing!

Thank you! Will definitely be looking to address the difficulty curve in the near future. Cheers!

I have done that to myself countless times while testing as well! Full-speed usually wrecks the entire run. Thank you so much for taking the time to play and provide feedback.

Thank you! I was trying to see if I could use very simple mechanics to create a compelling "loop"! I really appreciate the feedback.

Thank you very much for the feedback. That is the #1 response I have gotten so far, and will be looking to build a better "intro" level so players can get used to the mechanics.

Thank you so much! I am glad you enjoyed it.

The difficulty curve definitely needs a bit of tuning. I didn't detect the macarena at first, but it was also 2am the night before submissions were due when I finally picked out music haha

Thank you so much! I appreciate you!

Yeah, that happened to me a lot as well. I think I might try to spread things out a bit more - at least early on. Thanks so much for taking the time to play and provide feedback!

Thank you! That's how I felt while playtesting as well. I appreciate your time and feedback!

Thank you so much for the time and valuable feedback! Now that I have a little time to breathe, I will be looking to incorporate some ship tuning into the mix. Something to spend all that hard-earned space junk on. :)

Thank you so much! I was hoping it would feel like you were just barely in control.

Thank you so much! I really appreciate the feedback, and will be looking to turn this prototype into a more polished demo in the near future.

Fun and frustrating also describes how it felt to build it, hah! It was really interesting playing with the gravity and thrust values to get something that felt controllable yet uncontrollable at the same time. Glad you enjoyed it.

Thank you so much for playing! I really appreciate the feedback.

I was so focused on getting the gravity right I forgot about a difficulty curve, but I will be looking to ease players into things a bit more with the next update! Thanks so much for playing and providing feedback!

Thank you so much for playing! 

Thanks for playing and for the feedback! Definitely adding in better control explanation and onboarding in the future.

I find the worst thing is when a little triangle spawns just next to my satellite and I have to fight the urge to try to overcorrect and go after it!

Thanks for playing!

I appreciate the feedback! That's exactly the feeling I was going for.

Thanks so much!

Awesome! Thanks for playing!

Thanks! Going to work on a gentler player onboarding curve 

Thanks for playing!

That's a great bit of feedback and it has been added to the roadmap, thank you so much!

The controls were smooth and the art and level design were awesome. Great work!

Very impressive amount of polish on this one. Great job!