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BeatThisStone

4
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A member registered Feb 13, 2020 · View creator page →

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Love the humor, overall a great experience. Good art, great sound design. Horse. I felt a bit annoyed in the tutorial not being able to make the text go faster. I was also confused at first why accepting some bribes would make my gold go down. There is also effectively no downside to rejecting every law, as there is no ending for low corruption or low joy, and basically the only upside to signing one is the bribe tally going up. It is very funny that when the laws end the last one gets repeated, got myself a whole kingdom that can't spell "gorgeous".

Liked the music. I agree with the other comments that missing a note should be telegraphed some way. The notes being corrupted is just a visual change, I think you could subvert the gameplay by making the corrupted notes remove points instead of adding them.

Cool game, feels inspired by Crossy Road because the chips move on a timer instead of responding to user movement, so you can speed through all of the levels if you mash fast enough and with intention. I feel like the blue chip is underutilized as most of the levels can be solved without ever interacting with it.

Thank you for your review. I agree that it is very difficult to know what is happening on a turn. We originally wanted to have animations happen for each tile showing what stats changed (a bit like Into the Breach), but we budgeted our time badly (Silksong and the new ZZZ update made half the team take almost 2 days off).