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BearWithHands

165
Posts
17
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A member registered Mar 11, 2025 · View creator page →

Creator of

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I ended up just kiting around enemies into each other and then vulturing the experience when one of them died hahaha I had a lot of fun :) and I loved the character creator. Nice work!

It took me a bit to get used to it, but once I did, I was pretty locked in. Amazing job with the tutorial and I really liked the way you made level unlocks through the shop. This was really impressive :)

Really charming game :) I think adding some sound control would help, since those robots were super loud haha but overall great entry! Congrats on your first game jam!

Really charming and great camera work :) That's extremely impressive in 12 hours. Nice job!

You did a fantastic job with the UI and audio :) really enjoyable gameplay experience overall and it feels like there's a lot you can do with the concept. Well done!

Very cool :) reminded me of playing Commander Keen on DOS. You did a fantastic job with level design and I loved the way you did that cube flip scene transition. Really, beautiful and well-made game!

Thank you! Our main reference for this game was streets of rage 2, which has a pretty slow pace (he's kind of a faster Max), but I can definitely see how speeding it up would make it more fun. We wanted to add a frenzy mode when you hit a high enough combo, but we just ran out of time. 

Fun game and cool style :) It looked like the experience started despawning at one point which made it tough to progress. Not sure if that was intentional or not. Nice job though!

This game was excellent. Played to the end and could have played a lot more :) 

Fun game and the mechanics were really intuitive :)

Awesome job on the art and audio :) the sound of the swipe and roll was super satisfying. Well done!

I think I agree it would have been nice to accelerate the dialogue, but great job on the animations :) I like the idea of find clues in a dark maze. Congrats on your first game jam!

Great animations :) I was able to beat it (just barely) on my first try, so I think the difficulty level was well-tuned. Fun game and congrats on your first game jam!

I really loved the look and vibe of this :) I have to admit that it was very hard for me hahaha those jumping skeletons! With a bit of tweaking (like the jump distances, as others have said) I think this can be a really great world. Also, the split and sword animations were very satisfying. Awesome job!

Thank you so much!!!! I'm so glad you liked it :) we were really proud of how it came out. It would be really fun to expand this world, hopefully we can think of more to add!

Fun, immersive experience :) I loved the whole vibe - everything went well together. Great job!

Really cool world! I felt like I was a toy in a Playmobil set. The best thing you can do when you're low on time is to add personality and make it a fun experience, which it was :) Well done!

Judging from the thumbnail, I thought it would be kind of a standard "catch falling objects" game but adding the pegs made it so much more fun :) Very cute art and easy to jump into. It was a little disappointing the song cut out cause I was into it :) Great job!

This feels like a game that if I played it too much, I would start seeing it when I closed my eyes, like tetris hahaha and I love how happy the shovel is doing this :) Very cute, fun, and exciting game!

Fun game :) I felt like I was killing all the enemies every level (well, until I died) and getting the maximum amount of money every level. I think it might be more satisfying if they got away half the time, so when I killed most or all of them, the shop felt a little more earned. Just a suggestion!

Overall, it felt really nice to play and I loved the different versions of the ship. Awesome job!

That was a really satisfying way to control the meteor :) Congrats on your first game jam!

Beautiful presentation and very satisfying sound effects :) Overall, really great experience! I read the tutorial and was completely confused, then after maybe 2 rolls I completely got it. Adding some visuals to the tutorial would help a lot if you're looking for ways to improve it. And I could definitely see myself playing more of this. Awesome job!

I love his little gun! Hahaha this was super fun - perfect level of difficulty :) Congrats on your first game!

Thank you so much! I had a feeling there were going to be some weird things like that, since we were adding things until the last minute. Maybe next time we'll leave enough time for playtesting :)

Loved the fellas and their little dance :) Great feel and look all around. I found myself not paying attention to whether or not they were succeeding, just getting more bounties and moving my guys around and then checking my money to see how I was doing. I was also in Zen mode so maybe that was the point. Still, really fun and well done!

Wow, really fun game :) I was having some difficulties with dash being shift, but that could just be my stupid hands. Still, very playable and a great experience. Nice job!

Fun game :) It would have been nice to see stats for the weapons and armor, but I still enjoyed it quite a bit. Nice job!

This was such a cool idea :) Extremely polished and put together. I could definitely see this as a complete game.

Cool concept :) it took me a little bit to figure out the potion combining thing, I didn't realize it was space on each item then space onto the bottle. Kept doing it in some other order and destroying my ingredients, but once I got it it was all good. There was also a spot (4th screen maybe?) where it would have been really helpful to know how many spaces I was from the next jump since there isn't a way to adjust your spacing after you take the speed potion. So maybe a visible grid might help? But overall, solid game!

I really liked the idea of brewing powerups, but it would have been helpful to show which button added which fruit on that screen. Still, cool idea and fun experience :) I'm sure I'll be seeing that pineapple again in a nightmare soon.

Beat it! Cool idea :) I don't think I've played a game like that before. Well done!

Well done on your first game :) nice aesthetic and smooth gameplay. Love a wordly game :)

You did a really great job on the art for this :) the menus all have a really satisfying feel. Well done!

Fun game :) On my first try, I kept clicking on the ingredients and dropping them into nowhere so I had to restart hahaha but once I got the hang of it, I enjoyed it!

I love the vhs safety video style, really well done! It's tough to communicate more complex gameplay mechanics in a game jam, but you did a fantastic job making it interesting. Awesome job!

This game goes so hard hahaha probably the most fun game so far! I never played doom, but it felt like goldeneye and it's fantastic :) The voice acting was hilarious and I loved how you would pick up the folder with your right hand which was also clearly holding the gun. Very naked gun :) Awesome job!

Mowed down by a horde of printers less than an hour before clocking out. Figures. This was very fun and super solid, especially considering it's your first game jam :) Well done!

That's what the hands are for :)

Great idea and you completely captured the gameboy feel. Very nice work!

This game has so much personality, I love it :) Fantastic art and music. Really well done!