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BearWithHands

88
Posts
12
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A member registered Mar 11, 2025 · View creator page →

Creator of

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Pretty unforgiving, but it kept me coming back. Once I got the hang of it, it was pretty satisfying :) I think the speed that you lose life touching the fire might be a bit much, and I agree about moving the camera forward. But I could definitely see myself playing this for a while, so nice job!

Really exciting when you start chaining together a bunch of explosions :) Very fun and simple concept. Well done!

The more people play it, the more I realize that I am terrible at my own game hahaha! 

As the top Morvin player in the world, what did you think of the difficulty? Did it overall seem pretty fair? Was it ever frustrating?

Am I doing this right?

I think I flew too close to the sun, because the ball was too big to move and I soon died. Fun though :) I liked the sound effects and how heavy it felt slamming into enemies. I think I would have liked something that told me when it was ready to be swung again. Cool concept!

Nice job for only 2 days! Loved the punching animation :) I agree with the other comments about the controls, but still very impressive for such a short amount of time!

I absolutely exploded from the stress :) If the customers were slower and I could make more than one thing at a time, then we'd be off to the races. I had fun playing it though!

Fun game :) I agree it would have flowed a little better if it was all on one screen, but I enjoyed flinging the moons and I loved the animation when a planet hit the sun. Also, great story! I was immediately on-board.

Hahahaha thank you! So the orbs give you magic, which gives you more control over the boulder. But I'm starting to feel like that mechanic isn't the most fun. I love that idea though :)

Dude, right from the opening text crawl, I was in. Fantastic job setting the mood, great controls. I enjoyed playing this one a lot!

Very cute game! Well done with the difficulty level - hard but not too hard. I got stuck a little on the third(?) level because I thought the goal was to knock out the other little guys and I was just ignoring the puck haha that might've just been me though. Also, I love a game jam game that tells you how close you are to the end. Well-made game!

Nice game! I do agree about the fireballs - I feel like the game doesn't even need them. If it was strictly a physics puzzle game, I think it would be great and very fun :)

It's a really cool idea! I was not able to make the alien's burger order - I had all the ingredients near each other on the board but they just floated there, probably needed to do something with them but I couldn't figure it out haha :) Regardless, I loved the concept!

Really polished and professional! Love the sleigh dashboard UI :)

Really original idea :) I loved the dragon animation and it got really fun once I got a few segments on my dragon. At one point near the end, my body detached from my head and I was powerless against the ice, but up until that point I enjoyed it!

This is a really beautiful game! I had a little trouble at first because it was in window mode and it cut off the top of the screen, but once it switched to fullscreen, it was all good :) You did a great job setting a tone, it feels like there's a lot of potential here!

Cute game :) It was hard to tell if I was doing anything with the arrow keys, but very satisfying penguin action! And my cat LOVED watching me play it.

This game really grew on me :) I think there's some awkwardness with the controls and I wasn't super sure if I was hitting anything or if anything was going to hit me (maybe some impact animations would help), but once I got into it, I really liked the pace and all the special moves your character can perform. Also, great job with the sprites! The main character is fantastic and I particularly liked the ice spikes from that one skeleton enemy. Very cool game!

I really liked the character and monster designs. It would have been helpful to show some animation for when you got hit, since it was hard to focus on your life bar and your character at the same time. Also, like others have said, this game was maybe a little too hard. It almost felt like stopping to attack something chasing me was a bad idea since it let other monsters catch up. I feel like cutting it down to only a couple monsters would make the game more balanced and more like a survival game. I think there's a lot of potential with this world, for sure :)

Thank you! Yeah, I was still working on it right up until it was time to submit and I didn't give myself any time really to playtest, so I missed some big bugs. 

Really professional feeling. I loved the way you panned down from the menu to the game and it was a well-made and thorough tutorial. All around, this is a really solid game :) And I enjoyed playing it!

Cute game! Great job on the dialogue and all the characters and locations were really well done :)

This was really fun! The animations, the setting, the music and sound effects all worked for me :) and I love a weird main character. What will Bulb Boy do next?

I had fun with this :) I think pausing the game when you get the opportunity for an upgrade would be nice, since I didn't want to look away from my ship. Really cool idea!

I love the slow pace :) the character control felt good and the game felt pretty fair. I think I would have liked some checkpoints along the way, but that's more of a me thing. I really enjoyed it!

I found the key! Not sure where to put it haha I loved the nostalgic feel! I would definitely play more if you expanded it :)

I really enjoyed that! Some of those shapes were crazy, but it did feel very good when you were able to use them. 

I really liked the world and art style :) Sometimes the ghosts would be talking gibberish and I couldn't figure out if that was good or bad, so I just walked away. It would be nice to have some kind of specific progress or objective (like how many are good, how many need help). Nice work!

I really enjoyed this one, short and sweet! I think the first unit might be a little overpowered, so I mostly spammed that guy. Fun game!

My goal tonight was to play and review as many games as possible, but I just want to play more crum.

It did feel like I was doing something very dangerous playing this game. It felt almost too realistic :) I really liked the visual style!

Loved the computer - it was a good way of doing a tutorial without it feeling like a tutorial. It felt like a complete game, with the clear objectives and sharp art style. Really nice job!

I figured it out on the last spin, when I waited and timed my stops to get a jackpot. Probably should have been doing that the whole time haha but I still won! The game has a nice responsive feel and I love slot machine games and deckbuilders, so this one was for me. Would love to play more!

I don't know why more games don't use real photos as sprites - I love that! I feel like this could be a great start to a creepy, surreal simulation game.

I was in a groove for a minute, but I'm not sure I've got what it takes for this game. I really loved it though - great atmosphere and it was super satisfying.

The CRT effect really fit the setting and it was a really original idea for a tower defense game. I agree it was hard to see a lot of the detail with the resolution being so low, so I wasn't sure what each cat did. But I just picked the prettiest one and that worked out pretty well for me :) I could see this being a really cool full game!

This game is really cute! Love the art style and design for Bo. I also had the same experience with the resolution on the edge browser, but I was able to zoom in and it looked fine :)

On theme and everything had a great feel. I ended up playing it a while after it ended, cause I was really into the music! I love clicky games like this, very relaxing.

I really like the overall theme and vibe you gave it, like early days of the internet. I think I could have used like a "day x of x" to give it more stakes, since I wasn't sure how long the game was going to be. Nice job!

I love your style! The art was great and the music went really well with it. Cool concept!

Wow, I am not good at this game, but I liked it! The controls were smooth, and it had great intensity. Some sound effects when you fire and hit things would really add to the feel. Awesome job!