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BSTDev / Reach

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A member registered Mar 14, 2020 · View creator page →

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Hello! I know you do not know me and I appear like a stranger but I was shown your oppai dropper game elsewhere and I enjoyed playing it quite a great deal. However, I noticed there is some significant lag and probably many optimizations that could be made. I am a software developer in my free time and enjoy performing acts of service for the various hentai-adjacent developers in the world. Would you be interested at all in letting me take a crack at the source code to help optimize your game? No worries if not. Thanks!

:) i appreciate you coming back for a second go and hope you enjoyed it

hehehehehe

I am glad you enjoyed. Do you have anything in particular to say besides awawawa?

can i ask why?

HAHAHA i am so sorry that is a failure state i did not consider. i will rewrite the script a little later tonight.

Thank you for the feedback, I will work on it.

Thank you for the resources :)

I am glad you enjoyed :)

:)

Just getting around to sending the friend request now.

If you'd like, I wouldn't mind trying to help you port it to MZ. I'm pretty decent at Javascript.

Does this work with FOSSIL?

Hello, thank you for the feedback! We've added a little tutorialization arrow that should help understand the ledge climbing and smoothed out the clunky movement. You can also angle your shots with A and D! Thank you for playing!

Hello, thank you for the feedback! 

I BELIEVE AT THIS POINT I HAVE ADDRESSED MOST OF THESE COMMENTS, THANK YOU FOR YOUR FEEDBACK. PLAY VIOLENCEBALL.

(1 edit)

Oh, I mean more in a functional way, changing the "terrain state" assigned to a tile. You sit in a flaming tile, you take damage. Or you can put it out, and its no longer "fire terrain"

Since terrain-based states are planned, moves that change the terrain, like lighting a tile on fire?