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BSTDev

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A member registered Mar 14, 2020 · View creator page →

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Hello! Our entry is based in an entirely mundane therapy office setting.

https://bearsharktopus.itch.io/solipcyst

thank you!

Abuse adjacency bonuses, match block colors to brain regions, and take notes so you know what works best!

Should be fixed! Problem was that the probe phase and the packing phase are Slightly Different in the code so they did different things. It should now work across both phases identically.

...What?

Hello! I know you do not know me and I appear like a stranger but I was shown your oppai dropper game elsewhere and I enjoyed playing it quite a great deal. However, I noticed there is some significant lag and probably many optimizations that could be made. I am a software developer in my free time and enjoy performing acts of service for the various hentai-adjacent developers in the world. Would you be interested at all in letting me take a crack at the source code to help optimize your game? No worries if not. Thanks!

:) i appreciate you coming back for a second go and hope you enjoyed it

hehehehehe

I am glad you enjoyed. Do you have anything in particular to say besides awawawa?

can i ask why?

HAHAHA i am so sorry that is a failure state i did not consider. i will rewrite the script a little later tonight.

Thank you for the feedback, I will work on it.

Thank you for the resources :)

I am glad you enjoyed :)

:)

Just getting around to sending the friend request now.

If you'd like, I wouldn't mind trying to help you port it to MZ. I'm pretty decent at Javascript.

Does this work with FOSSIL?

Hello, thank you for the feedback! We've added a little tutorialization arrow that should help understand the ledge climbing and smoothed out the clunky movement. You can also angle your shots with A and D! Thank you for playing!

Hello, thank you for the feedback! 

I BELIEVE AT THIS POINT I HAVE ADDRESSED MOST OF THESE COMMENTS, THANK YOU FOR YOUR FEEDBACK. PLAY VIOLENCEBALL.

(1 edit)

Oh, I mean more in a functional way, changing the "terrain state" assigned to a tile. You sit in a flaming tile, you take damage. Or you can put it out, and its no longer "fire terrain"

Since terrain-based states are planned, moves that change the terrain, like lighting a tile on fire?