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BeardedStegosaurus

3
Posts
2
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A member registered Jan 02, 2021

Recent community posts

Overall the game is really fun to play, I really enjoyed it. Very good for a game made in such a short time.

However, I do have some ideas which may improve the game

Not sure if this is a bug or intentional, but currently enemies don't get paused when you pause. (with the esc key)

Some quality of life changes could be:
Better visibility on when you are damaged
Option to disable screen shake (or at least reduce it, can get annoying when you have a lot of speed on an attack)
Option to lock the mouse to the screen the game is on (ended up clicking on other monitors)
Chest map icon changes when is has been opened

Some gameplay ideas:

A way to clear a colour from an attack. For example currently with dash paint it will end up dashing after every attack. What if I want to dash once, then attack several times? On some paints removing doesn't make sense (who would want to remove damage?), but for dash (and other future paints) it might be a nice option.

Damage numbers and/or stats on basic cards. For example currently red paint does x1.5 dmg. Ok nice, but how much damage does a regular shot do vs a slam attack? Slam attack vs spin attack? etc. Would be nice to either show damage number for easy comparison, or some kind of display on the attack itself showing some info like dmg, range, etc (or both)

Maybe health is not picked up when at full HP and maybe display not picked up health on mini map? (kinda stealing this from Binding of Isaac)



I know this is a lot, but overall the game is really good and these are just points I thought of which might help improve the game in the future.

That's nothing, try stopping time and shooting multiple rockets under you

Nice update, but found something which may not be intentional (tho is fun)
If you stop time and shoot multiple rockets under you, you'll go sky high literally (like flew out of the arena). The more rockets the more you'll go high