Thanks for the comment! I'm afraid there's no way to change the window size, sorry.
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Simple but charming little game. The combination lock and piano puzzles were just the right balance of tricky but doable (I don't think I even found the mystery box puzzle). Pixel art is basic but crisp and gets the job done.
I realize that this was made for a game jam and that those never leave much time for polish, but if you ever decide to expand on this concept, I have a few suggestions:
- It would be cool to be able to push more than just crates. Stuff like jump pads or rotators, for example. The knight's movement is very zippy and I bet it would be fun for the player to work with that.
- Rather than having to press a separate key to release control of an object, it would be more convenient if the player could just click a different object to immediately switch control.
- Actually moving objects with WASD is painfully slow. I realize this could be to force the player to plan out their moves and use multiple objects in certain puzzles, but I wonder if there's a better way to enforce it.
Overall though I enjoyed it, and the ending got a chuckle out of me.
Surprisingly stressful for such a cute game. Things tend to spiral out of control very quickly once even a single pet becomes a monster. Game was quite easy to learn, and I had a pretty good handle on things by the second try. Overall, I liked this one.
Thank you for following me and showcasing my game! I'm glad you enjoyed it. It was enlightening to see someone play this game and give their thoughts in real time. I'll be keeping an eye on your channel.
It's a fun and satisfying game for the most part, but the controls feel inconsistent. Usually when I turn toward a pig, my character locks onto them, but sometimes, my character spins right past them, and I have to take time to re-angle myself to face and shoot the pig. This killed me a lot.
I saw other comments that mentioned gamepad support, but sadly, the game didn't seem to recognize my Buffalo Classic.