Hi it's me again do you think you could make a compatibility patch for Yanfly's victory aftermath plugin YEP_VictoryAftermath.js it is one of his free plugins found here https://yanflyengineplugins.itch.io/free-starter-pack-essentials. It runs fine with your plugin but after the battle it displays the victory aftermath screen but the colosseum plugin does not recognize that the battle was won so the claim rewards window does not pop up. I already the script calls to check if it was a victory to unlock the next stage but I had to manually unlock the stage but could never figure out how to get the claim rewards to work.
Beachsideyo
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Question just bought and tried this plugin works somewhat but I am not getting any collision hits on enemies. Tried the demo project and same problem, saw settings as enemy 10 hit to kill but bullets just go through them, enemies can damage and destroy my ship though.Also in demo project for MV when dying and going back through the door get occasional error
TypeError: Cannot read property 'Map ID' of undefined
at Game_Temp.startPremadeStarshoot (Synrec_StarShooter.js:3285)
at Game_Interpreter.pluginCommand (Synrec_StarShooter.js:3306)
at Game_Interpreter.command356 (rpg_objects.js:10508)
at Game_Interpreter.executeCommand (rpg_objects.js:8930)
at Game_Interpreter.update (rpg_objects.js:8838)
at Game_Map.updateInterpreter (rpg_objects.js:6115)
at Game_Map.update (rpg_objects.js:6022)
at Scene_Map.updateMain (rpg_scenes.js:608)
at Scene_Map.updateMainMultiply (rpg_scenes.js:600)
at Scene_Map.update (rpg_scenes.js:589)
Also just tested MZ version no collision with enemies like MV project. Players ship cycles inbetween sprites and has random ef enemies.