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Beachsideyo

6
Posts
1
Following
A member registered Jun 24, 2023

Recent community posts

Yes, that fixed it thank you so much!

I figured it out but in the MV demo project the event uses the MZ plugin commands instead of the MV plugin commands to play the chess game

I had not thanks for telling me I feel so dumb.

(1 edit)

Yes! Am i understanding to spawn animation setting wrong.  I thought it affects the player spawn.

(2 edits)

That fixed the collision issues for me. In a future version can I request that for boss and enemies have an option to change the sprite image for when there health gets lower.  Say for example you get them to 50% health you can change the image than change it again at 25% to a different sprite. 

(2 edits)

Question just bought and tried this plugin works somewhat but I am not getting any collision hits on enemies.  Tried the demo project and same problem, saw settings as enemy 10 hit to kill but bullets just go through them, enemies can damage and destroy my ship though.Also in demo project for MV when dying and going back through the door get occasional error 

TypeError: Cannot read property 'Map ID' of undefined

    at Game_Temp.startPremadeStarshoot (Synrec_StarShooter.js:3285)

    at Game_Interpreter.pluginCommand (Synrec_StarShooter.js:3306)

    at Game_Interpreter.command356 (rpg_objects.js:10508)

    at Game_Interpreter.executeCommand (rpg_objects.js:8930)

    at Game_Interpreter.update (rpg_objects.js:8838)

    at Game_Map.updateInterpreter (rpg_objects.js:6115)

    at Game_Map.update (rpg_objects.js:6022)

    at Scene_Map.updateMain (rpg_scenes.js:608)

    at Scene_Map.updateMainMultiply (rpg_scenes.js:600)

    at Scene_Map.update (rpg_scenes.js:589)


Also just tested MZ version no collision with enemies like MV project.  Players ship cycles inbetween sprites and has random ef enemies.