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Kindled Games

275
Posts
8
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A member registered Jun 11, 2026 · View creator page →

Creator of

Recent community posts

thank you, that means a lot. glad the boss fight and the color choices landed for you. and since you had a few goes at it, the title screen takes a code, up up down down left right left right then x and z, it opens a screen where you pick a cheat to help

Nice pun to hang the whole game on, fools gold as the name for the relics and a jester sent to fetch them. and the hand drawn world map naming each region and the artifact waiting in it shows the whole run at a glance. nice job

Nice call putting the heading and the speed in the corners, watching it swing from east to north and the number climb as you come round is the pleasure of the sailing on its own. and the wave tiles are dense enough that you can read your drift without anything else on screen. nice job

thank you, that means a lot. the fog of war comparison is a good one, and glad the boss fights landed for you

Nice idea making the hero the handheld itself, a fun boy going looking for the one cartridge nobody has is a sharp read of old gold. and the menu already has a codex and a quest log. good rpg scaffolding, being around for most of the 80's 90's development myself, i loved the idea, great job

Nice cave, the mortared walls and the ore seam under the floor read clearly at gb size on only three colours. and setting the goblet and the coin pile out right where you start shows you what youre down there for. nice job

Nice premise, washed up stars playing high stakes roulette in the basement is a good read of old gold, and the comic panel intro sells it straight away. and building the full table with the outside bets and a 00 is more than the joke needed. nice job

Nice work on that difficulty screen, the flat pyramid in gold and plum is a strong piece of composition and it sets the tone before the game starts. and putting four difficulty tiers was a great touch, good job

Nice idea making the duck carry the weapon itself, picking the ballista up and walking it to a new spot turns tower placement into something you do with your feet. and the muted khaki and plum palette looks like nothing else in this jam. nice job

Nice title screen, the parrot in the pirate hat over that chunky logo tells you what the game is before you press anything. and running at a true 160x144 instead of an upscale is the right call, nice take on old gold theme, good job

thank you, appreciate that. good to hear the gameboy feel came through for you
thank you, that means a lot. glad the color switching clicked for you, and good to hear the bosses and the different weapons kept it varied

Nice palette, tan and brick red with that dark green reads nothing like the usual gb green and it stays clear across the whole vault. and drawing the gold as chunky stacks instead of single coins makes the rooms feel full of it. nice job

Nice call giving the dragon no attacks, building walls to redirect the thieves makes the den itself the weapon. and printing K BUILD J FIRE right on the title screen means you never have to leave the game to learn it. nice job

Nice work on the death screen naming what got you, you died to the void lands better than a plain game over. and the tunnel staying carved behind you makes the depth readable at a glance. nice job

Nice title lettering, the ornate serif with the skull between the flourishes sets the tone before anything moves. and keeping your coins after a defeat so the tree grows every run is the right call for a jam sized loop. nice job

Nice touch opening on the 03:00 AM card, it sets the hour and the mood in one screen. and the lamp cone over the tools between jobs shows the work without needing a cutscene. nice job

Nice logo lettering, the magnifier sweeping through the title is a good bit of motion for a menu screen. and the sepia set instead of the usual green reads really well

thank you, really glad the co-op held up for you. good to hear it actually works for someone else

thank you, thats kind of you to say. really appreciate you taking the time to play it

thank you, and 3:15 is quick. hearing the timer sent you straight back in for another run is the best bit of this

thank you, glad the page and the graphics landed. good luck to you too

thank you, that means a lot. glad the weapons and the bosses landed for you, and good to hear the palette works

Nice title lettering, hand drawing a script face that still reads at gb size is hard and that one lands. and splitting the hud into ship hearts and player hearts and shards, all labelled, means you know where you stand at a glance. nice job

Nice work making the theme something the player does instead of something the game says, mining gold and then waiting for it to get old. and booting into a date and time screen like a cartridge with a real clock is a deep cut when thats what the ageing runs on. nice job

Nice title portrait, montana smith grinning down the barrel at you has real personality and the name is great.  nice job

Nice briefing screen, the cash box total and the amount to steal and the suspicion level all on one card tells you exactly what the game is before you start. and skimming transactions in a bank called old gold beats another treasure hunt. white collar crime salami-slicing embezzlement sim is a really cool idea, nice job

Nice look, the scalloped trim along every platform edge gives it a storybook feel instead of plain tiles. and paying for checkpoints is a proper idea, it makes gold something you spend against risk instead of a counter going up. nice job

Nice look, holding everything to black white and grey and spending the only colour on red for the hearts and the rope gives it real weight. and the depth number counting down instead of a bar is a quiet way to show how far is left. nice job

Fools Gold is a sharp pick for this theme. and the sea reads as moving without stealing attention, those dash waves against the beach and rock layering on the coast is good work. nice job

Nice structure, laying bombs out and then committing with start makes it a planning puzzle rather than a reflex one, and more than one bomb type gives it somewhere to go. shipping a skip key for people who get stuck is a kind touch. nice job

Nice storybook opening, the fjord plate and the canyon with the tiny figure in it do real work before any gameplay starts. and a gold medal the old man wants buried with him is a lovely read on the theme, old and not about money. nice job

Nice touch drawing the island map in loose ink lines instead of tiles, it reads like something a pirate actually sketched. and offering four control schemes so nintendo and xbox button order both work is nice touch. great job

Nice palette, the purple and orange is unlike anything else in the jam and it stays readable outdoors and indoors both. and a four slot save file screen sells it as a real cartridge game. nice job

Nice touch putting randomize palette right in the pause menu, going from the blue set to a deep red one changed the whole mood of the same art. and the cutaway ship drifting through the stars with everything visible inside is a lovely way to open. nice job

Nice title screen, the cosy cat in the window next to that shape in the doorway tells you the whole premise in one frame. and the room is properly furnished for 160x144, the old computer and the mirror and the drawers all read clearly. nice job

Nice death line, next time dont dig that one told me the whole rule in six words. and the cutscene panels are bold, the shouting close up with the lines radiating off him sets the tone before you touch anything. nice job

Nice opening line, no one knew of its existence sets the scale before you see anything. and drawing the gb jam splash as an actual game boy with the logo on its screen is a good touch. the temple tiles read clearly too. nice job

Nice idea making the strung coins the grapple and the debt at the same time, and having the cord get longer as you collect more ties the two together properly. the edo street art is lovely too, the roof layering and the depth on the back rooftops. A lot of thought went into this one. Great  Job!

Nice title flag, the skull as the o in cove with that hand lettering is a cut above. and putting the deduction on a printable gridded map is a proper gameboy era idea, that sort of thing used to come in the box. nice job