Hope you enjoy!
https://bd2010.itch.io/cheater
Don't expect to beat hard mode, as I haven't actually done that myself either. Thanks!
Hope you enjoy!
https://bd2010.itch.io/cheater
Don't expect to beat hard mode, as I haven't actually done that myself either. Thanks!
Not sure if your live, but here's mine! https://bd2010.itch.io/cheater
I'm unable to watch, but I hope you enjoy!
I've participated in 3 jams prior.
I started the jam a little disappointed in the theme, as I'm not one to prefer spinning, but I started thinking anyways. I severely underscoped the project idea, and by day 4 I had everything I had planned out designed and just added more content for the rest of the week.
The submission time ends, and my project is getting more views, comments, and interaction in general than I've ever received before, and I even got featured in a YouTube video by a small creator! Everything is turning out pretty great for the end of the jam.
I have hopes, but in a jam of this size, I don't expect too much. I'm just glad people are genuinely enjoying my game. :)
https://bd2010.itch.io/cheater
Good luck with the rest of the jam!
Thanks for playing!
Next time you get the chance, and if you want to, do pay attention to the music. There are actually 3 different tracks playing throughout the game. In your video, you encountered all 3, so it shouldn't be too hard to find them again.
I will say that they are pretty similar, and the fact you didn't notice them means my code worked perfectly!
You have no idea how much it makes me happy to see someone play my game. Thank you!! :D
https://bd2010.itch.io/cheater
From what the other players have said, it's very relaxing and a fun game. Hope you enjoy!
https://bd2010.itch.io/cheater
This one is pretty short, unless you want to keep going. :P
Man. I hope you have time to do all of these!
https://bd2010.itch.io/cheater
If you get to this after the jam ratings start, please do rate the game.
Thanks!
I use Godot, so I'm not sure how it would transfer over, but maybe you could find something to reparent the dart so it is a child of the board?
This is all under the assumption that GameMaker has a parent - child relationship structure in the first place.
EDIT: Just saw that another person had already recommended this. Whoops. :P