You guys managed to get the big things in -- the towers and upgrades, the enemies locked to a path, the multiple levels -- and it's incredibly impressive. What's still missing are the finer details necessary to make a tower defense game more "playable". Being able to learn about a tower BEFORE buying it, getting stats on which towers are doing the most work, etc. Most of this isn't stuff you could've done with the time you had of course, but if you ever were to try again, this is what I'd want to see.
Adrian Becerra
Creator of
Recent community posts
Your game thrives on its vibes. I think you nailed the retro aesthetic in a lot of ways, but it also could've used a little more attention to detail in your gun and foreground. Even still, you put together a pretty tightly designed run and gun platformer in a really short amount of time, which should be commended
I really love the direction y'all ended up taking this. It's deeply impressive that you were able to work in any level of progression in the time you had to work on this. The specific systems (the "facing the pot" stuff and some of the timers on certain stations) definitely could use some extra playtesting and balance, but nonetheless an entertaining experience.
I love love love the aesthetic in this game. The mechanics themselves are rather simple but the presentation of the mechanics--the auto-scrolling level, the big computer chasing you and constantly shooting lasers, and the diagetic health UI--make the entire thing feel incredibly artistically cohesive. Good work y'all!
I'm super impressed with everything y'all accomplished! The sound design, the custom assets, the resource management... it all comes together to make an (admittedly short) but highly cohesive and well designed experience. I'd be deeply interested in playing a full version of a game with these mechanics.
It's so impressive that y'all tackled two games in one week. Of course, that split focus did lead to the two individual games missing some of the finer balance details that would've taken this game from good to great. Nonetheless, the concept itself is deeply interesting, and one I would love to see taken further.
Loved the progression you were able to put in! It feels really tense and I can feel the game getting more difficult over time. I would've loved to see just a bit more attention to detail (some combat bugs appear here and there, and there's just a general lack of visual clarity), but definitely an impressive game nonetheless.









