Thank you. The monsters were supposed to scale drastically in size progressing the size mutation, but short time frame, best practices went out the window, what should've been easy scaling didn't work out, trying to fix bugs just led to more, broken web builds. Chose to just turn in what I got than a bugged out non working game. Tis a game jam, fun though working under pressure ...once in awhile hehehe
bbtinkerer
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Would be good if had some sort of tutorial as i was stuck with the crouch??? before finding that 5 was the correct key to press. Since not stationary, managed to go off the screen then the game just runs forever. Also, the color scheme is a bit hard to read at times, maybe putting the menu on a black background will help as i couldn't find the restart button at times.
ahh yes, i've had that before and that will cause a stutter, that can be remediated by preloading the particles as well, i saw a FireBelley video of his preloader that accounts for particles, i think, don't quote me on it, the 4.5 shader baker thing i'm thinking of doesn't do particles, i could be wrong though
ShadowBlaxter beat me to it about Desert Strike. Used to play for hours on that and I spent quite a bit of time playing your game. The game does freeze up on the first missle launch, is a shader being used? that happened to me before but with newer godot can do that shader preload thingamajig, sorry i don't know the term can fix that, if not would need to roll own preloader.











