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BBSoft

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A member registered May 06, 2018 · View creator page →

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Recent community posts

Hi! Thanks! And yeah, the warehouse is not finished yet, sorry, I had an event saying that was the end so far but forgot to turn it on. About the bar, it doesn't really do much at the moment since I haven't properly balanced the timer because I haven't added all the content yet. So it's pretty much adjusted for easy testing. The idea is having the time pressure while doing the puzzles so it probably will be much shorter when I'm finished with each scene recovering some. Though I'll probably add an easy mode still giving a lot of time or just removing it completely.

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EDIT: so, me from the future here, scratch that. I just noticed I forgot to change the player starting position to the first map. I got the green light to edit the game now so I'll be finishing it properly and update it soon. 

Hey, there is an END message after the conversation in that map and that I would finish it later. Sadly, I started pretty late so I didn't have enough time to fully finish it. If it's allowed I'll finish it soon, otherwise I'll do it after the voting is done. Sorry about that.

At the Transfer Gate if you check again the entrance camera you see again the scene with Geminis and Sai climbing up, even after you already captured them.

Hey, sorry for the late reply. I tried to reply as soon as I got the notification but got a server error from itch then google chrome went crazy with security issues making me change my passwords for everything. I'm going to make a blog post to explain better the state of the game but in short, no, the game is not dead.

Hi, arrow keys move the cursor in the menus or switches between the cave exit and Mom. Z: accepts, X: Cancel. During battle A opens the attack menu. You choose an action first and when the action bar is full it executes the action automatically. Sorry, since it's pretty early demo it doesn't have much help info in it.

Weird... have you been able to download anything else here on itch?

Yeah, it's not. That version is just a  barebones battle system.  I just added the improving passive abilities system and I'm currently working on the whole win/lose events, including the generations change. Most likely will update the demo when it's running smooth and it's time to start working on the art department :O