This game was so interesting! It felt very dreamlike, moving through these surreal places and thinking about these nameless people. I think you did a really good job of capturing that specific kind of nostalgia/melancholy of remembering the past. The transitions were sometimes confusing, but I also feel like it added to the experience, in a way. Like, it felt like I was in Minh's shoes. I hit a similar issue as some others, where the game abruptly ended when Dr. Lê said "Hm... not quite." I would love to see where this goes once it's finished up!
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This game is so impressive! I have no idea how you got all of the text inputs to work, but I didn't encounter any issues. My beautiful creature ended up being a lumpy blob guy with slimy arms, chicken legs, and sword wings. I got the ending where you win and are on the way to taking over the planet! I think the drawing aspect was really excellent, and I had a ton of fun adding on more features to my little guy. The writing style was also funny and playful. The only thing I noticed that was off was on the endscreen - my eye was set to "giant eye" and my mouth was set to "drooling" in the game, but in the end screen they were swapped. Other than that, the experience was very smooth for me.
I played three times. First, I got the ending were I befriended the smokeskin, then I became a smokeskin, and finally I let the sheriff kill the smokeskin. I really enjoyed how each route added something new to the story/lore, and it encouraged me to replay multiple times. The opening was immediately engaging, and I thought the rest of the narration was immersive. I know this is still a work in progress, so I would love to see where it goes when it's finished!
I thought the overall concept was very interesting! The three characters play off of each other in some really compelling ways. I especially like the conflict of Rivera's aggressiveness and Mickey's forced positivity. The colors indicating specific characters was very helpful as well. I got an ending where we were waiting for Mickey's dad, and Lottie and Rivera were arguing, and suddenly we didn't get to hear his answer. I did find this a bit confusing - I'm not sure if the "he" being referenced is Mickey or Rivera, and the ending overall seemed abrupt. I would love to see the story get expanded a bit more!
I got an ending where Sacha helped me leave the elevator and the loop was broken. I think the audio/visual element of this is fantastic! The drawings work super well, I like the subtle animation in each one, and the noise-y photographic backgrounds look really cool. And the looping music fits the absurdity of the story perfectly. I felt like the ending was a little bit abrupt, since the purpose of the time loop is still so mysterious. But that might have been purposeful, so I don't think it was necessarily a negative thing.
I let 2 win and sabotaged 4 times, so I got the terrible claw machine ending. I thought the concept was well-executed, I loved causing mayhem as a claw machine! It was very fun and playful. I also enjoyed that the setting was kind of magical, with the wizards, witches, and fairies. I am pretty curious about how I would get a good claw machine ending, since in my mind, sabotaging people seemed like the right thing to do (since usually the point of a claw machine is to scam people for money LOL.) I also wonder whether choosing to go left or backwards each time effected anything, since it did get a bit repetitive after awhile.
This is so beautifully written! It almost feels like I'm reading a novel. The descriptions are amazing and really immerse me in the story. I chose the light door, and the old coat from the orphanage, and got an ending where Helle went back to her sad reality, but now with a new sense of clarity. I think this game could be improved by having more choices, even if they don't affect the ending. This way, the text could be broken up just a little bit more. But I know the English version is still being modified so I'm sure once it's finished there will be more options!
The concept for this story is so beautiful! I think the buildup is very well done - we start out forgetting little things like the jam for our toast, but by the end we realize that we've forgotten so much more than that. It would have been nice if, during the consultation with Mira, the choice options disappeared after you picked them once. I ended up accidentally picking the same one twice a few times, haha. I got an ending where I remembered who Mira was, and wrote a note to myself so I wouldn't forget her again tomorrow.
In my playthrough, I got out of bed and looked in the mirror. Then, I sort of fell into the mirror and ended up gazing back at myself. Eventually, my body refracted and the mirror versions and I all came to a sort of understanding, and I came back into reality with a newfound sense of positivity. I thought the prose in this was really well done, it all felt very poetic! It definitely seemed like there was a deeper metaphor, but there are a lot of different ways that it could be interpreted. I think it would have been nice if the game was a bit longer in general. My playthrough only took about 2-3 minutes, but I thought the concept was super interesting and I would love to see more!
I want to live this wizard's life so bad oh my god. I love how whimsical everything feels, and the little tasks you do around your home are very charming. I especially loved feeding the salamanders!! I got an ending where the Knight and Dragon fight and the Dragon eventually lets the Knight kill it. I'm definitely pretty curious about the other ending(s), because I was kind of sad that both the Dragon and the Princess ended up dead in mine.
I loved how many visual details there were! It made the story so much more engaging, and the art was great Also I love Ada, her characterization was very well executed! I did have some issues with text readability, mostly with the font for Ada's dialogue. I like the idea of using a spooky font, but it might be good to find one that's more straightforward. I got an ending where the bug was cut out of me by Clover.
I thought this was cool! I love all of the drawings you added, I bet that took a lot of extra time so it's really admirable. At first it was a bit confusing to have to many characters talking but I think I got used to it by the 2nd and 3rd playthroughs. There are a couple minor spelling/capitalization issues, nothing crazy but it could be good to run the text through Grammarly or have someone revise it!
I played through all 3 routes and got the same ending each time, so I'm assuming there's 1 ending (unless I missed something)