The concept of subverting a character creator screen in a game to represent insecurity/body dysmorphia was so smart and really effective emotionally. And the conversation that followed was also interesting, and I love the idea of having a conversation with a version of yourself. Part of me wishes that the game was a few minutes longer, but I also appreciate that the short length encourages people to replay it multiple times.
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It was so cool to play this, especially seeing what you've added since last week! The overall tone and writing style is so perfect, the comedy works really well and I love all of the silly fantasy details. The game itself feels very polished, especially with the UI design. I didn't encounter any bugs during my playthrough. I would love to see more of this world, and see how this story would end!
I was so fascinated by this game! The ambience is impeccable, and the slow buildup of the mystery was very cool. The world felt so surreal and dreamlike. I did encounter an error at the point where the hospital had to close because of severe weather, but I stay. It was shortly after the choice of staying due to a sense of care, obligation, or spite. I tried to go back and change some answers, but unfortunately I couldn't find a way to get around the error page. Despite that, I greatly enjoyed the part of the game that I was able to play!
This was a lot of fun to play through! I enjoyed the POV switches - it really felt like I was in a TV show where the scenes were changing. I also thought the facial expressions for the characters were very well done, especially for having a pretty large cast! I think it could have been good to break up the text in some areas. You could do this by offering more choices (even if they all lead to the same place) or having some other kind of interactable thing on screen. But overall I thought the game was really cool!
I loved this game so much!! The jokes landed really well, and the art was super cool. I did encounter 1 error when saying "no" when josie asks if you're talking to someone, but other than that, it ran really smoothly! Both endings were great, but the True Ending was definitely my favorite part. The game-breaking aspects of it were so surreal, and it sort of reminded me of the finale of DDLC with Monika, lol. I actually went back and did the True Ending a second time, because I was curious to see if anything about it would change (since the flamingo dude says to "remember me in your next life". Overall I thought the game was great!!!
The concept of this is so fun and silly and I'm very curious about what will happen next! I love the pure absurdity of Avani living in a tree, and casually going on a backpacking trip. I found Bea's internal monologue to be very relatable, especially playing this right now during finals week, haha. Also, the bit at the beginning where you have to answer a bunch of Chemistry questions was perfect. I think it would be nice if both character portraits appeared at the same time onscreen, instead of swapping out, but I don't think it inhibited my experience that much. Overall I thought this was great!! :)
I love how down-to-earth and relatable the story felt! Claudia feels very real and it was really nice to see her clean up some stuff and talk to a friend. The art is very pretty and I especially liked getting to click on the objects while cleaning up the room! The only issue I encountered was that there were a few grammatical errors, mostly with capitalization and punctuation. But honestly it wasn't too serious, and all the text was still readable and made sense! Enjoyed this a lot! :)
I thought this game was really cool! It was satisfying to piece together all the different passwords. I especially liked the puzzle with the colors of the birthday candles and the 4-digit pin. I played through both endings - fiirst, I got the one where you turn on the camera. I was kind of thrown off because I didn't realize turning off the camera would be such a bad thing to do, but once I played the other ending everything made sense!
Im absolutely obsessed with the visuals of this! I really enjoyed the mix of photography and animated characters. Also the UI and title screen made the game feel so complete! I ran into an error when I chose not to drink the liquid with Terrig. But I replayed and chose different dialogue options and was able to complete the game! Really really enjoyed this experience :)
This game was so interesting! It felt very dreamlike, moving through these surreal places and thinking about these nameless people. I think you did a really good job of capturing that specific kind of nostalgia/melancholy of remembering the past. The transitions were sometimes confusing, but I also feel like it added to the experience, in a way. Like, it felt like I was in Minh's shoes. I hit a similar issue as some others, where the game abruptly ended when Dr. Lê said "Hm... not quite." I would love to see where this goes once it's finished up!
This game is so impressive! I have no idea how you got all of the text inputs to work, but I didn't encounter any issues. My beautiful creature ended up being a lumpy blob guy with slimy arms, chicken legs, and sword wings. I got the ending where you win and are on the way to taking over the planet! I think the drawing aspect was really excellent, and I had a ton of fun adding on more features to my little guy. The writing style was also funny and playful. The only thing I noticed that was off was on the endscreen - my eye was set to "giant eye" and my mouth was set to "drooling" in the game, but in the end screen they were swapped. Other than that, the experience was very smooth for me.
I played three times. First, I got the ending were I befriended the smokeskin, then I became a smokeskin, and finally I let the sheriff kill the smokeskin. I really enjoyed how each route added something new to the story/lore, and it encouraged me to replay multiple times. The opening was immediately engaging, and I thought the rest of the narration was immersive. I know this is still a work in progress, so I would love to see where it goes when it's finished!
I thought the overall concept was very interesting! The three characters play off of each other in some really compelling ways. I especially like the conflict of Rivera's aggressiveness and Mickey's forced positivity. The colors indicating specific characters was very helpful as well. I got an ending where we were waiting for Mickey's dad, and Lottie and Rivera were arguing, and suddenly we didn't get to hear his answer. I did find this a bit confusing - I'm not sure if the "he" being referenced is Mickey or Rivera, and the ending overall seemed abrupt. I would love to see the story get expanded a bit more!
I got an ending where Sacha helped me leave the elevator and the loop was broken. I think the audio/visual element of this is fantastic! The drawings work super well, I like the subtle animation in each one, and the noise-y photographic backgrounds look really cool. And the looping music fits the absurdity of the story perfectly. I felt like the ending was a little bit abrupt, since the purpose of the time loop is still so mysterious. But that might have been purposeful, so I don't think it was necessarily a negative thing.
I let 2 win and sabotaged 4 times, so I got the terrible claw machine ending. I thought the concept was well-executed, I loved causing mayhem as a claw machine! It was very fun and playful. I also enjoyed that the setting was kind of magical, with the wizards, witches, and fairies. I am pretty curious about how I would get a good claw machine ending, since in my mind, sabotaging people seemed like the right thing to do (since usually the point of a claw machine is to scam people for money LOL.) I also wonder whether choosing to go left or backwards each time effected anything, since it did get a bit repetitive after awhile.
This is so beautifully written! It almost feels like I'm reading a novel. The descriptions are amazing and really immerse me in the story. I chose the light door, and the old coat from the orphanage, and got an ending where Helle went back to her sad reality, but now with a new sense of clarity. I think this game could be improved by having more choices, even if they don't affect the ending. This way, the text could be broken up just a little bit more. But I know the English version is still being modified so I'm sure once it's finished there will be more options!
The concept for this story is so beautiful! I think the buildup is very well done - we start out forgetting little things like the jam for our toast, but by the end we realize that we've forgotten so much more than that. It would have been nice if, during the consultation with Mira, the choice options disappeared after you picked them once. I ended up accidentally picking the same one twice a few times, haha. I got an ending where I remembered who Mira was, and wrote a note to myself so I wouldn't forget her again tomorrow.
In my playthrough, I got out of bed and looked in the mirror. Then, I sort of fell into the mirror and ended up gazing back at myself. Eventually, my body refracted and the mirror versions and I all came to a sort of understanding, and I came back into reality with a newfound sense of positivity. I thought the prose in this was really well done, it all felt very poetic! It definitely seemed like there was a deeper metaphor, but there are a lot of different ways that it could be interpreted. I think it would have been nice if the game was a bit longer in general. My playthrough only took about 2-3 minutes, but I thought the concept was super interesting and I would love to see more!
I want to live this wizard's life so bad oh my god. I love how whimsical everything feels, and the little tasks you do around your home are very charming. I especially loved feeding the salamanders!! I got an ending where the Knight and Dragon fight and the Dragon eventually lets the Knight kill it. I'm definitely pretty curious about the other ending(s), because I was kind of sad that both the Dragon and the Princess ended up dead in mine.
I loved how many visual details there were! It made the story so much more engaging, and the art was great Also I love Ada, her characterization was very well executed! I did have some issues with text readability, mostly with the font for Ada's dialogue. I like the idea of using a spooky font, but it might be good to find one that's more straightforward. I got an ending where the bug was cut out of me by Clover.
I thought this was cool! I love all of the drawings you added, I bet that took a lot of extra time so it's really admirable. At first it was a bit confusing to have to many characters talking but I think I got used to it by the 2nd and 3rd playthroughs. There are a couple minor spelling/capitalization issues, nothing crazy but it could be good to run the text through Grammarly or have someone revise it!
I played through all 3 routes and got the same ending each time, so I'm assuming there's 1 ending (unless I missed something)