What map are you playing on? I had debated adding those crops as there are very common but the couple maps I checked with those crops already had them set up for swathing on the map side.
Bb Mods
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Adding custom crops to Tractor Swathing is a bit of a problem. If I make the separator productions with custom crop inputs that the user does not have in their savegame then the whole production building will not be loaded into the game.
I am planning to look into a kind of "Tractor Swathing Add-On" as a separate PC only mod that will allow player to choose custom crops to automatically be added to the production buildings but no guarantee that will happen.
Possibly, I need to look into it first as many of the maps that have rye and spelt used the new crops prefab and that prefab now includes set ups for swathing crops as well (I need to ensure if I add it and a map already has it set up that it doesn't have issues.)
An update for Swathing Plus is next on my list (I am currently taking a little break from modding for the holidays).
hey there!
So I am not sure why it would loose product sometimes but I am pretty sure there is nothing I can do about it. All this mod (and my other baler mods) do is have a custom bale data list with increased capacities and "lose when cutting" is not something the game controls by default, it must just be a little quark of how the game works and it gets exaggerated with these extra large capacities.
The weight of the product in the baler I could probably address pretty easily.
Alright, just popped in game and was able to confirm it is this "ground type" issue I mentioned. Long story short there are two types of "harvest ready" ground types and for some reason AI mowers (which swathers are technically a mower) will not acknowledge the "_OTHER" ground type. I noticed this when I was making an update for Swathing Plus and assumed it as unique to sorghum and rice since those do not natively support swathing. This looks like a game bug to me so I will report it and see what Giants says.
If you are on PC you can force the ground type to be the regular "HARVEST_READY" using Easy Dev or Power Tools and it will allow AI to work.






















