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baxil

5
Posts
7
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A member registered Dec 05, 2018

Recent community posts

Ah, that wasn't clear to me but good to know.  Thank you!

Fun little Nodebuster-like.  The weapons/equipment were a nice addition!  It would have been nice to keep gems (and, more importantly, equipment) from going off the edge of the screen, and to have something which increases your pickup radius, but it's a solid game already.

I like how different the character's three states feel, including little touches like the ice form taking extra damage from fire.  At times it wasn't clear what to do (for instance, I thought I needed to collect the heart at the end, not punch it, so inexplicably died several times) and the game behaved inconsistently when I went into environmental hazards (sometimes hitlocking me until my health drained, sometimes warping me back to checkpoints with my health intact, and once or twice letting me sink in the water without doing either), but it was fairly forgiving to experimentation and remained enjoyable.  Nice job!

Cute and surprisingly smooth, even if Sclormbo is all too eager to hurtle themself forward onto spikes.

Out of curiosity, is it possible to make it back from the coins' locations to the checkpoint without dying?  It looks like there are a couple of one-way areas due to the fireballs.