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Palash Bauri

28
Posts
1
Topics
4
Following
A member registered Jan 08, 2018 · View creator page →

Creator of

Recent community posts

Love it!

I really love this game. Well done! Graphics? Good! Concept? Good! Polish? Good! Music? Good!

I didn’t understand how to play, but the graphics are really cute.

For the first few times, I died without being able to do anything, but the game is fun once you get the hang of it.

Hello, fellow first-time game jamer. I like the concept; it reminds me of an old game I played on my keypad phone. You had to move and constantly press the correct numbers.

Still, congratulations on your first game jam. If you polish the game, make the speed a little slower at the beginning, and add sprites, it would be a nice game.

Making the sprites bigger would’ve been nice. BTW, you know, you can make teardrop shapes if you run correctly. I have a question, though: are the ghosts really despawning, or are they all just gathering in a single position?

Interesting idea, and the terrain looks cool. I feel that if you add some background music, it would feel more amazing for longer play.

Thank you for playing. Well, I wanted to draw the environment and the food too, but I couldn’t manage the time to do so.

Thank you for playing. I am thinking of quite a few upgrades, such as a negative impact when selling bugs that don’t fill the criteria and adding weather sessions, which will have impacts on the bugs’ evolution, and a few others.

I like this game very much, the fast-paced setting and the concept of power-ups, 10/10 on replayability.

It took me a minute to learn how to play, but nice game. Good job.

The old 3D aesthetic is so cool to look at. The concept is very nice. I have one suggestion: the area effect when skills are used, make the area a hexagonal grid without any gaps, I think it will look way cooler.

These good men got stuck, LOL. Please free them.

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I love the art style. Well I couldn’t win a single time, but that’s a separate matter. Still 10/10 on artwork. I found this bug, if my plane goes through the trees it disappears for some time and when going above the water body the plane and the health bar detaches, they start going their own ways. Still I like, good job!

The concept is unique, but without a proper description on mechanics it is getting really hard to play. Using the WEDXZA keys for controls is a very clever use of the hex theme. Good job!

Thank you for playing. I will take you suggestions into account, and will work on them after the jam ends. Thank you for your kind feedback.

Thank you playing my game. I tried my best to come up with negetive impacts of selling, but unfortunately I was unable to implement them in time. Thank you for your feedback.

Fun game. The concept and mechanics of buffs are remarkable. The aesthetics of the game environment and graphics gives of a nostalgic vibe of old NES days.

Loved the graphics. Gameplay is good. I feel it would be nice if I had more in-game information about the levels.

Loved the graphics. Gameplay is good. I feel it would be nice if I had more in-game information about the levels.

Thank you for playing this game. This is my first game jam, I tried my best, unfortunately I couldn’t properly manage the time schedule thus, I was unable to implement many things I planned. Still thank you for playing.

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The nob template uses raylib 5.5, make sure to upgrade it to raylib 6.0 in your copy, but you can still use 5.5.

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Thank you. BTW Cool project.

I wanted to ask what is the license of this template? Thank You.

Please tell me Where can i get beta 7?

Waste!

Awesome Assets, love it