Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Batvanio

1
Posts
A member registered Apr 03, 2021

Recent community posts

This game is so fantastic and it is such a nice workout for the brain. I can’t get enough of it. Here are some proposals from my side. Even if I don’t see them implemented it is still an incredible game as it is!


New tiles

 1, Train Station. Some straight tracks should have a Train Station on them - like the Watermill for the rivers

2. Water Bridge - there should be a bridge tile that connects cities/forests/farms on two sides of the river into one entity

3. Train Tunnel - similar to the water bridge  but with a train track

4. Train Bridge - a train track  over the landscape not under it Maybe there could e a variant over a river.

5. Waterfall - a water river tile that will stop boats from moving. This will create river sections which boats can operate and you can have long river systems but with concentrated boats on some sections you want, like lakes and oceans

6. A Mountain tile with snowy tops. Can be considered a forest tile

Visuals

1. Auto naming closed forests, farms and villages. Every of those items can be closed without a closing quest. When farms are above 10 for example it will name them Farms/Fields etc, or forests/groves/glens plus the name you type/autogenerate. There could be limits under which closed items will not be named but for example a village with 20 to 200 houses will be named X village. between 200 and 400 houses - X town and over 400 houses a city. Name Tags can be able to rotate with map, can be editable and when pointed should say the number of closed items, i.e 12 fields, 56 Households etc. Should be able to hide names with a button or setting

2. Changing of village/town /city appearance. When a settlement reaches a certain size - closed or not, all tiles participating could change visuals to incorporate roads instead of dirt. Towns could have cobbled visuals instead of dirt ones and Cities could have asphalt visuals with traffic lights and with nice paved edges where connected to field, forest, farms, oceans, rivers and tracks

3. A hills biome where when you build cities/farms and forests will appear build on hills.

New functions

1. A save button to save the level /city that you made and reached a Highscore for. Later that save can be opened in  Creative and finish the edges to create a nice picture

2. Creative mode as planned to create maps of already existing places or finish the edges of those that you already closed on Classic mode. Should be able to brush biomes where you want

3. A save screenshot of your map to create a rectangular image/png/jpg file

4. The WASD controls for sliding the map are too slow when map gets large - over 25- 30K points. I am using the LMB to scroll around on larger maps but I am very scared not to accidentally place the tile with it. I think scrolling around should be with the push scroll button. Only one button to place a tile this way. Unless you can do a button to UNDO last move. Then it is OK and I won’t be afraid to make a slip of the finger.

5. Hints button  which lights a hex when there is a perfect/near perfect match - for those that are lazy to find the spot. Maybe good for easy games