Ah yes, but consider this: I'm an idiot. I think feedback from idiots is also valid.
Battlecast
2
Posts
A member registered Jun 01, 2022
Recent community posts
GENERAL:
- Character feels pretty good to play. Could use either a higher base walk speed, or a sprint option (this does not need to affect the jump height or distance).
- I don’t like being unable to move while aiming the throw, especially when you can’t cancel the throw. Either be able to move while aiming the throw (to adjust for incorrect positioning), or cancel the throw when moving so you aren’t forced to throw when it’s wrong.
- The levels need to be numbered. When I got stuck on a puzzle, I went back to the hub and didn’t know which pipe it was and ended up accidentally going back there. Numbering the pipes and background or side walls of the levels would solve this problem (as well as making it easier to give feedback relevant to specific levels)
- Resetting the level due to failing doesn’t feel good, especially when I was so close to solving it and then had to redo all the steps AGAIN just to adjust my last action. I don’t think an “undo” or time rewind feature would be thematically relevant, but something along those lines might reduce that “do all of it again” frustration
- My instinct was to right mouse click to swap the colour, as the only other action was to throw it and that can be done with left click. Right click swap would also mean it can be done at the same time as running to the right.
- The font for the key tally doesn’t match the font for the controls on the top left.
TUTORIAL:
- More is needed
- Explain all potential controls - eg. Use either E or Left mouse click to throw. Use the mouse to aim the throw (I used the default throw and E for the first half of my playthrough, didn’t know the mous ewas relevant)
- Switches can be flicked back and forth
- Set up the rules of the tube platforms: Character can go through one way, magnet can go through both ways
- Maybe the “No Magnet” zones, though it was only relevant in one level. If the icon is changed from a smiley face to a magnet with a crossed circle over it, it will be self explanatory and not needed in the tutorial at all.