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Bates550

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A member registered May 20, 2021 · View creator page →

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This is some anti-cat propaganda! Jk, great concept and level design!

The stretch mechanic took me a minute because I had to very specifically not press W after reeling myself in lest I cancel it and fall in that first pit.

Also noticed that just staying still and letting the yellow cats attack was not perfect, but fairly foolproof. The green and blue cats did break that up a little bit though.

Nevertheless, solid entry 🐕💫

Cool concept! Love the farming vibe, but hate the farming finances!

I’m tempted to get real good and just hit every $0, but instead I just made it to month 9.

Wow you got a lot done on this! I liked all the different tower types and finding out what they did. I was sad that I finally got a huntersnest but something bugged out and it ended up in my building list as a "null" and when placed it didn't do anything.

Fighting alongside the towers was useful early and for the troll boss since the rocks it throws were taking out my towers, but otherwise I just dumped all my money into towers which seemed to snowball, especially once I got merchantposts to further fund my tower purchasing. It would be nice to streamline the day cycle a little bit because the night cycle is definitely the fun part. The rarity spinning mechanic + cards is neat, but by the end with many purchases to make I'd have liked to just do that once or not at all and just got on to building and fighting.

Still, it's a fun loop. Good job!

Taking a look at The House Always Wins right now. I think you might enjoy our spin on a similar type of game :)

https://bates550.itch.io/sprinkler-salvation

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Enjoyed SPINAGANDA and gave you a rating and comment

Curious to hear your thoughts on ours :)

https://bates550.itch.io/sprinkler-salvation

Turns out my credibility as a reporter is not great. Well executed concept! Appreciate the in-game tutorial.

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Really impressive world you've created here! Art work is phenomenal.

Nailed the Balatro aesthetic in all dimensions 👌🤡

Does what it's trying to do extremely well! I could totally see something like this as a minigame for a piece of heart in an n64 era zelda game or something. No notes.

Spinny af. Yellow fellow for life.

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I think you're onto something with the vampire survivors / star fox combo. Graphics are cool as hell and I love the effect of feeling like you're going to that island in the distance but just never getting there!

I think some focus on visual clarity could go a long way. It could be hard to tell what was going on at times. I felt the boss fights had a nicer balance of amount of stuff happening than the trash mobs, especially in the later ranges.

Really impressive work regardless!

Nice work! I was excited to find out what new weapons I would get each round. The drone rocket brings me back to couch coop sessions of 007 Nightfire. The rgb offset thing is neat in that it feels like I'm in a kind of curved space or that I'm looking at a battle unfolding inside a computer through a prism... but it also makes me a little cross-eyed haha

Playing this game, I relived just a hint of the joy of not knowing how to use the controls in FPS games. Like seeing the ocean for the first time. Nice work!

Love this! Reminds me of those ice cave puzzles in 2nd gen pokemon.

Katamari battle. Love it!