The lighting is really nice. Love the reflection off the dragon.
Bates550
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The castle looks great and gives a very 3d effect! It does clash a little with the mountains and trees as those don’t generate the same effect. I think yellow mountain base line could also be a little less jarring if it didn’t match up right where the tops of the left and right parapets are. Just shifting that down a little might be nice.
I like the idea of a castle flying at rocket speed. It makes me wonder how it got into this situation haha
I think the choice of thick outlines could be interesting stylistically, but is a bit overused in this piece. I think it clashes a bit with the shading and the thin interior lines. I’d be curious to see where you take this if you chose just one part to use those thick outlines.
This is some anti-cat propaganda! Jk, great concept and level design!
The stretch mechanic took me a minute because I had to very specifically not press W after reeling myself in lest I cancel it and fall in that first pit.
Also noticed that just staying still and letting the yellow cats attack was not perfect, but fairly foolproof. The green and blue cats did break that up a little bit though.
Nevertheless, solid entry 🐕💫
Wow you got a lot done on this! I liked all the different tower types and finding out what they did. I was sad that I finally got a huntersnest but something bugged out and it ended up in my building list as a "null" and when placed it didn't do anything.
Fighting alongside the towers was useful early and for the troll boss since the rocks it throws were taking out my towers, but otherwise I just dumped all my money into towers which seemed to snowball, especially once I got merchantposts to further fund my tower purchasing. It would be nice to streamline the day cycle a little bit because the night cycle is definitely the fun part. The rarity spinning mechanic + cards is neat, but by the end with many purchases to make I'd have liked to just do that once or not at all and just got on to building and fighting.
Still, it's a fun loop. Good job!
Taking a look at The House Always Wins right now. I think you might enjoy our spin on a similar type of game :)
https://bates550.itch.io/sprinkler-salvation
Enjoyed SPINAGANDA and gave you a rating and comment
Curious to hear your thoughts on ours :)
https://bates550.itch.io/sprinkler-salvation
I think you're onto something with the vampire survivors / star fox combo. Graphics are cool as hell and I love the effect of feeling like you're going to that island in the distance but just never getting there!
I think some focus on visual clarity could go a long way. It could be hard to tell what was going on at times. I felt the boss fights had a nicer balance of amount of stuff happening than the trash mobs, especially in the later ranges.
Really impressive work regardless!
Nice work! I was excited to find out what new weapons I would get each round. The drone rocket brings me back to couch coop sessions of 007 Nightfire. The rgb offset thing is neat in that it feels like I'm in a kind of curved space or that I'm looking at a battle unfolding inside a computer through a prism... but it also makes me a little cross-eyed haha





