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Dom Camus

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A member registered Mar 04, 2014 · View creator page →

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Noted, thanks! Will fix in next update.

Thanks! I'll fix those next time I push an update.

I liked the dual-function nature of the gun in this. Made it interesting to think about how best to use each shot.

I think that might be a new record for most puns! XD

Useful to know, thanks!

I probably ought to write up somewhere the intended line of reasoning. As is often the case with these sorts of things, I'm fairly sure all the stuff for the murderer works out, but slightly less sure that I've ruled out all the other suspects sufficiently.

OK, have now uploaded a fix.

OK, should be fixed now. That was a bit of a clown shoes bug... the option appears when a certain number of minutes has elapsed, but I used the minutes from the clock, so when you pass an hour it wraps round!

Thanks for the report! I'll certainly fix that, but it's possible itch.io will delete your save if I reupload. (Sorry!)

That option shouldn't disappear - thanks for the report! Will look into what could cause that.

Late entries are added manually. Message me on the Thinky Puzzle Discord (domcamus) with a link to your game... unless you're Lajos, in which case I see you already did.

If you want feedback on the game I suggest joining the Discord, where we'll be playing a couple of the submitted games each day across the next month or so.

This is an unrated jam. It's fine to keep working on your game - encouraged, even - but ideally leave the jam version as it was at the end of the jam for people who want to see what it was like at that point (whether as a separate page or two things on the same page or an option in-game... etc.).

Gwen is correct, but if you want to get a better sense of the reactions to your game then consider joining the Thinky Puzzle Discord (linked from the jam description), where the games all get played across the following month.

I'm not going to ban it, but my experience of the games community is that it tends to get a very negative reaction, so bear that in mind before choosing to use it. Also, possibly consider flagging AI use so that players who prefer to avoid such games can do so.

You're maybe more likely to get this request seen if you post to the Thinky Puzzle Discord server (invite link in the jam description).

This is melting my brain... in a good way. :-)

Nice! Not since Tres Undos have my powers of blaming myself been deployed so frequently!

I'm not sure precisely what you did, but almost certainly yes. (This is, in retrospect, not too surprising - all the cheese solutions I've seen exploit the same thing in a very rational way.)

Hint in ROT13: N oybpx jvyy snyy vagb jngre vs vg vf nobir gur fhesnpr.

Bigger hint: Lbhe oybpx qvq abg snyy orpnhfr gur pbeevqbe jnf fgvyy jrg.

Well, not intentionally weird... fluid dynamics in PuzzleScript turns out to be quite awkward to implement! Congrats, though.

Thanks for the report! I thought that one got fixed a long time ago... but apparently not! :-/

Fun game - I look forward to seeing the planned longer version!
(Arrow keys didn't work for me, so I played with WASD.)

Wow, this game is epic! Very impressive! Even has an unusually authentic retrogame feel.

Cleared and I have a fairly complete dictionary, I think, including the suffixes. Excellent game - I think my favourite of those I've played this jam!

Elegant mechanic, I like it!

Liked this one, nice work!

Very strong puzzles. Had a lot of fun with this one. Was really tough in places despite the fact I've completed SSR.

It seems to me that what you have encountered here is the concept of entropy. This is true of any game in which two or more (state, input) combinations can give rise to the same result.

To avoid this problem, the "lost" information would have to be held somewhere in the game state, in the style of a Fredkin gate.

Don't stress about it. If you need longer, just take longer. (Bear in mind it's 48 hours of total work, not elapsed time!)

:-O

OK, makes sense. I'm going to disqualify it, but no hard feelings - good luck getting the word out about the game!

This game doesn't seem like it was made for the jam and also seems to be a demo (of a commercial release?) rather than a full game. Any comments you'd like to make before I disqualify it?

The intention is that you work out the semantics of the rules, some of which are fixed by other rules or by deduction, but here are the answers to your questions if you prefer:

* No
* Yes
* 2 and 5 are connected in that example
* Immediately North
* Yes, only one.
* No, it does not.
* Exact. Any.

Ah, sorry to hear that. The game is written in Unity, so unfortunately there's not much I can do about differences in behaviour on Mac/Windows/Linux or in different browsers. As a workaround, I have now added the rule list to the description.

Consider the question of whether the chaining of puzzles offers additional solution paths or is mandatory. If these are additional solutions then in effect each player will miss seeing (or at least solving) some puzzles. On the other hand if they're mandatory then it's not so much puzzle chaining as a single puzzle with more than one solution.

I think I'm cautiously in favour, if only because it's a way to make the open world nature of the space matter more.

Yeah, that level's a bit tricky...

Hint (ROT13): Jung unccraf vs lbh chfu n oybpx vagb na vgrz?

Elegant little game! Like this one. :-)

Good to see some hexes instead of a grid for once. Nice work!

I think this is my favourite use of the theme in the whole jam. Very impressive game!

Oops, yes, that's cheesed - nicely done! (The finals one is the intended solution, but I won't explain why...)