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Basunat

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A member registered Dec 12, 2020 · View creator page →

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Hello! Thank you very much for pointing that out. You are absolutely right; the Drama/Twist Oracle (d12) table was accidentally omitted from the final layout of this version.

The Drama/Twist Oracle is designed to be used whenever the standard d6 Oracle returns a 'Twist/Unclear' result (3) or when you want to inject a narrative pivot into your scene.

Here is the missing table so you can use it right away:

Drama/Twist Oracle (d12)

  1. Betrayal: A trusted NPC or ally acts out of self-interest.
  2. Unexpected Arrival: Someone from your character’s past appears in the current hex.
  3. Environmental Shift: The weather or terrain changes drastically, blocking your path.
  4. Depleted Resource: A key item breaks, is lost, or runs out at the worst time.
  5. Lore Revelation: You discover a hidden truth about the region or a local faction.
  6. Cross-Encounter: Two rival factions or creatures are found clashing with each other.
  7. Personal Connection: The location ties directly into your character’s Weakness or Trait.
  8. Time Pressure: An event forces a choice between your goal and helping someone in need.
  9. Mysterious Object: You find something that shouldn't be there, humming with strange energy.
  10. Enemy Reinforcements: What seemed like a simple encounter attracts more threats.
  11. Geographical Landmark: The terrain hides a secret (e.g., a hidden cave or a shortcut).
  12. Lucky Break: A danger turns into an unexpected opportunity (Success with a bonus).

I will be updating the PDF file shortly to include this table permanently. Thanks again for your support and for helping improve the book!

Hi! Thank you so much for your kind words. It really means a lot to know you’ve enjoyed my solo RPG books, and especially How to Create Your Own RPG. I’m glad to hear it’s been inspiring for you.

Your feedback is fantastic, and I think you’ve put your finger on something important. What you’re describing (a more structured, step-by-step handbook with templates, checklists, scope guidance, and earlier advice on publishing) sounds like exactly the kind of resource that could complement the current book.

In fact, I've been thinking about doing a sequel lately, and I've already written some parts. Your message reinforces that idea: writing an expanded edition, or even a companion book. A practical, simplified version, like a toolkit, could help creators jump right into the process without getting lost in too much text.

So yes, I am definitely considering it, and your suggestions will be an important part of how I shape that project. Thank you again for taking the time to share your ideas; they are encouraging and really helpful. Believe me, comments like yours are what keep me contributing to the world of solo RPGs. Thanks again. 

Great question! You can see the content of version 2.0 in the Free Preview that you can download to check it. While this book focuses on universal AI-GM techniques applicable to most language models, we don't specifically cover Notebook LM. Through our testing, we found its unique document-centric approach shines for lore organization and campaign prep. It's fantastic for compiling world details or NPC profiles.

However, for real-time solo play, its current limitations in narrative fluidity and rule simulation make tools like GPT,  Gemini, Claude or DeepThink (R1) better suited for dynamic storytelling. If you experiment with it, I'd suggest using it as a supplemental world bible rather than primary GM, pairing it with a more responsive AI for actual sessions.


Now you can get this bundle: Solo RPG Toolkit Collection

Ok, thx. Keep in touch.

Wow, this is amazing! If you are working with AI, maybe Solo RPG Lazy Player can be useful for you. It's like the Solo RPG Revolution companion book, combining AI with other tools. You can downoad now a Free Preview. 

Your work is very promising. Thanks for your comment, I'm very glad to see my books have such creative effects.

You can also get this bundle here: 

https://www.drivethrurpg.com/en/product/517724/Solo-RPG-Collection-BUNDLE

It's really weird. I don't know why bundle info has disappeared. 

Well, this is the link https://itch.io/s/150865/solo-rpg-collection

You can try now, it should work. If you are still having problems, please write another comment here. Thank you very much for your interest.

Thank you very much for your comment. I'm glad you found the book helpful.

Thank you for your suggestions. Your feedback helps shape a more immersive and personalized experience for solo players. I like the idea of Signatures as a way to better characterize characters without adding mechanical complexity. It's an approach that can help players define their style and bring more color to the narrative.

On the second suggestion, allowing players to write a previous line or action as a narrative device could be a way to highlight key moments without relying entirely on chance.

These ideas could add a rich narrative flavor without complicating the core mechanics. I'll consider them for future revisions or new editions - I really appreciate you taking the time to share your ideas.

When you read a book or see a movie or a painting, and then create something, are you stealing those works? All artists before creating their works have acquired the knowledge of many previous works and no one calls that stealing.

Sad is that people like you dismiss a new way to play Solo RPG without trying it, not even knowing it thoroughly and without prejudice. I guess you haven't read the book, have you?