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Bastet9

5
Posts
A member registered Jun 16, 2025

Recent community posts

It may be more due to not trying to mine those stones lying around in caves. It's been a while before I noticed that you should mine them for cash.

(2 edits)

I had same issue - I've fixed it by manually modifying save file. In save file in field inventory I had array of objects and now it's object. Maybe some issue from changes between versions?

To manually fix:

- export save(remember to backup file in case you break something), 

- find "inventory": [ some text here until next ],

- replace fragment with "inventory": {},

- import save

and it should work from now on

1. Good game

2. But, I stopped playing(somewhere around flesh parts) because imo UI needs a bit of rework(based on initial release, haven't yet played after patches) - some ideas:
a) Toolbox with purchased items, so that bought but currently unused machines doesn't need to be on main area. Or maybe merged with buy screen

b) splitters/mergers - using only 2+1 connectors is simple, but it adds a lot clutter on screen and I don't think connecting those is fun part. Maybe it could be done as n+1 connectors where you chose value n by UI. when using toolbox such merger splitter could use splitter/merger points(so eg 2+1 connector cost 1 point while 3+1 costs 2 etc so that cost stays same as using n-1 2+1 entities)

c) when using toolbox you could add ability to save machine state(and load it later) which would serve as a blueprint mechanisms. Also this could be used to clear screen and start new design(load machine state)

Generally nice game.

I was playing to get exact number required for next bar. And I encountered a bug at 10^27. Visually I've 10^27 / 10^27 so I should get new elements, but I didn't. It's probably because you are using floating points and there is some error in underlying value caused by loss of precision. If you would like to solve it you should probably look at some big numbers library.

Best regards

Rip off of a rip off of groundhog life - This game's author already does much better by mentioning his inspiration.

Lets be honest - human creativity is taking from something existing and adding or removing something(or mixing 2 thingies)