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Bastard Crew

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A member registered Mar 23, 2022 · View creator page →

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Thank you — I’m actually in the process of renovating this project at the minute (though who knows when that will be finished).

Thank you! There’s a lot of stuff in there, for better or worse.

Thanks for your thoughtful response!

I think that the “Occupational Risk Index”, and other changes, would fit much better. I’ll try and fold something similar into future updates.

Thanks again, and I hope you otherwise enjoyed the game!

All the best,

Dave

Hi Davrivas,

Thank you for your questions --  the project was developed in bits and pieces over a long period of time, so there's still a bunch of old stuff in there that doesn't mesh with the final version of the rules (which I've somehow managed to miss).


To answer your questions:
  • The Manager isn't meant to roll. The Employee ID details providing bonuses to enemies is a holdover from the original system, I'll have to address that in a new version update.
  • Any roll made outside of the "Moves" structure should use the table provided alongside Moves to measure success. The "against a difficulty set by your manager" is another holdover from the original system, and needs to be removed.
  • NPCs were originally provided KPIs as part of the same system -- however I think they might be useful to leave in as an indicator of their abilities -- does that make sense? Or do you think they should be removed entirely?

Again, thanks for the questions (they help a lot to address inconsistencies and stuff I've not picked up on). If you have any more, let me know.

All the best,
Dave

This is unbelievably simple and slick, and really nails the Weird West vibe in a major way. I'm really looking forward to playing it!

(1 edit)

It is! Great catch — it’s Helvetica Neue. Thanks for letting us know you enjoyed!