I tested and can confirm that this is an issue with there being no visible background outside of the application surface, and not GMLive. Thanks again for your help!
bassicallydrew
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A member registered Jul 14, 2017 · View creator page →
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A simple underwater arcade game about a dolphin who protects pearls from alien invaders.
Shooter
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GMLive.gml for GameMaker community · Posted in [Solved] Trouble Drawing With [display_set_gui_maximise()]
GMLive.gml for GameMaker community · Created a new topic [Solved] Trouble Drawing With [display_set_gui_maximise()]
Hello! I noticed an odd behavior when using display_set_gui_maximise() in the drawGUI event and updating the position of a drawn element with GMLive, in my case draw_text_ext_transformed() or draw_text() . The position is updated, but the initial draw remains with each update making a stamp like effect. Updating the position in the draw event works as expected, and when display_set_gui_maximise() is not called, the repeating effect doesn't occur so long as the draw position remains within the view width and height. I included a video to demo the issue I'd been running into.
Thanks for taking time to read this! I'm a big fan of your work, and GMLive is an amazing tool!