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bartholomheow

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A member registered Sep 19, 2024 · View creator page →

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I haven't been this scared in a while, this isn't even cheap horror, it's really well-made psycological horror. It's a pretty realistic sci-fi scenario.

Yeah I know, it's not really lag due to scene loading, it was put on purpose to give some time to process the level change, But I guess 1.5 seconds is a lot for a fast paced game like this, it makes it feel unresponsive. I will lower it in the next version.

Very nice pixel art and atmosphere! Any hints on the key?

Cute, got stuck at the blue chest, hints :) ?

This is very well put together and coordinated!

Pretty creative twist lol

The art and sound is really top notch, it's genuelly scary, but I did not understand how to find the doppleganger.

The ai is very impressive. It was really better than me lol.

Very cute cats! :3

Thanks!! I had a lot of other ideas, but as always no time to implement them ahah.

(1 edit)

In the updated version I added a debugger to tell you if you did something wrong, what do you think may have been another way to make it more understandable?

Thanks! In the updated version I added a debugger, (for now you can find it at https://www.newgrounds.com/portal/view/991386, but I'll update here when the jam ends). It helps because without it it's difficult to understand what you did wrong, even though I don't know if it would make it easier to understand how to nest loops .

(if I write it indented, even though it's not necessary, it would be something like

repeat 2 

    repeat 2 move right end 

    repeat 2 move right end

end ). 

I wasted a lot of time trying to make an interpreter for the commands, but it wasn't very easy, so it's actually transpiled to lua, you can see the similarities if you know the language :) 

Making understandable ux was pretty challenging, when the jam ends i'll try to fix some stuff, a debugger would be very important to add. An example of repeat use would be "repeat 2 move up end", if you did something similar and it didn't work it's probably due to a bug where you could place multiple tiles over each other. So you have more tiles but you don't see them and it leads to errors. I've fixed it but for now I can't update :/ still, thanks for playing. 

Yeah, I'm aware that it's not very user friendly, it was a bit frustrating even for me lol, it's really easy to mess up the syntax. I was really starved for time, even the the tutorial was a last minute addition. What do you mean by forcing?

Originally i was intending some more themed mechanics, but ended up with the overgrown part as the evil walking trees you're killing.

Very cute!

Cool card game! It has a lot of potential, could be expanded. 

I really love the art, it's very unique! I have to say, the gameplay isn't the main focus, it's more of an interactive art piece.

Very nice art and fun concept! The only thing, I wasn't so sure what to do at first. A submit and retry button might have made it easier to understand.

Thank you so much, it was my first Itch.io jam!

Very cute, did not expect the ending to make me tear up a little. I felt a bit stuck due to lack of feedback in the UI, and I think a little more consistency in the art style would have improved the feel, but overall, pretty cool game.

Lmao, so random, made me laugh, love it

Interesting and original mechanic and nice art, but a bit too overwhelming at first. Fellow computer science guy with the trees? :)

Oddly therepeautic