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Bartheinz

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A member registered Jan 11, 2018 · View creator page →

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Oh, sorry to hear. What browser do you use?

(1 edit)

I just bought two of your models and i like them visually a lot.
But the rig is not suitable for games. Yes it is usable if every bone is baked every frame. But using any kind of procedural animation (IK, Ragdoll, foot placement) is not going to work since it is not a humanoid rig ( in Unity terms). So i need to rig them from scratch... kind of sad for that price.
Normally when exported the Animation Rig (Controls and stuff) can be disabled because it is not needed in the game engine. The problem is, that bone chains are not consistant, the bones for feet for example are not hierarically below the knees.
Maybe you can change future models, so the  "real rig" the bone structure that holds the skin weights is completely separated from the control rig. That way you can go crazy with controls and quality of life features for animating, but still be left with a humanoid conform rig after the export.

looks awesome as all the assets :).
in how many directions did you do the animations?

ah, so that was the idea behind .. no doors :D

Hey, a question regarding other assets... what kind of "architectual" objects are allowed? Are doors stairs etc. okay ? :D