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BaroqueMore

2
Posts
A member registered May 19, 2017

Recent community posts

I think the only thing I could say that wouldn't be repeating what Xidphel, Furandre, Kira, and others have said would be that I'm not sure I vibe with the "Wind up" card as it stands; the idea of it and other Doll cards (of having to use certain cards first because you're not in complete control of yourself) is quite fun and rather fascinating . . . but, the size of "Wind up" often ends up causing it to simply end your turn immediately as drawing more than one of it means you can only play one and then nothing else because the other "Wind up" must be played, but can't. Which can be a run-ender even against something as simple as a werewolf and a slime.

It'd be nice if, to try and address this, "Wind up" was either adjusted so multiple could be played in a turn (such as changing its size altogether or, perhaps, playing one "Wind up" could make other copies of it not take up any room for the rest of the turn?) or so that multiple cannot appear in one turn, though I'm not sure how one would go about that.

That all having been said, I really enjoy what you've gone and made, and look forward to seeing it once it's been refined -- locks fixed, events structured to a more sensible order (as well as their consequences made more consistent; I've lost track of how many times I've attacked the porcelain doll in the battle version of the Doll Room and it hasn't had a single doll enemy in the battle after), perhaps the dragon given its (or her, can't tell with how the placeholder sprite is currently) own TF, so on and so forth, the works -- as the gameplay that's in this test build so far has been exactly the sort of potato-chippy 'bet you can't just do one run' gameplay that a roguelike deck-building card game needs, and the TF mechanics have been wonderful to engage with both gameplay-wise and visually.

I've managed to get all but one ending by myself, which I'm pretty happy with, but the last one is eluding me and I can't quite figure out how to get to it: Ending 25, Can't Stop the Show.

I've managed to get Ending 26, Enthusiastic Entertainer, so I know the general thrust, but every time I think I've gotten an idea of how to get Ending 25? Nope, time for Ending 26 instead. I know I'm missing something, but for the life of me I can't figure out what; just about everything I've thought of has either been Ending 26 again (like getting a lot of donkey brain) or not enough for anything (a lower stage of control? Couldn't find Faye. Not enough donkey brain? MC bolts rather than loses control).

Could I ask for, if not just outright what it is I'm missing, at least a hint towards it?