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Barklim

11
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A member registered Oct 28, 2021

Recent community posts

I'll try to figure it out again with the engine, for example, this port of ps vita

https://github.com/vita-nuova/bounties/issues/92

upd.

Unfortunately, I could not figure out the set to create the game.

https://github.com/CaptainDreamcast/DolmexicaInfinite

As I wrote earlier, I could not assemble the game in the second way I needed, this is when all the JS code is in one module, but this is not implemented now with preload. But this is not a problem, I could implement what I wrote about earlier, but a new problem has appeared related to updating browsers.

(Can be viewed here in the browser developer console

https://elegant-bonbon-4316ba.netlify.app/build/)

> Failed to start AudioContext. It needs to be resumed (or created) after a user gesture on the page.

In other words, you need to update something in the game's build tool for the web, because now the internals are obsolete and the modules made by the obsolete tool do not support sound (

ps Literally, I used to build the game and it worked, and I didn’t do anything with this project that was hosted on github, but now everything is there and there is no sound in new assemblies. The reason why the sound works on itchio is simple, the fact is that the game is broadcast there via iframe directly from the server, and there may be a chrome canary, a headless browser or just an old version of the browser, thanks to which the sound works there.

@Claus hi!

(2 edits)

I have already written a whole sheet, but once again, I need to make a spa application and a number of folders with static html files that are mugen games wrapped in your dreamcast interpreter. This is the first option, and the second is to assemble the game into one javascript module without assets. Of course, I can’t fully explain in brief what the problem is with assets on the client, but I already wrote about the unreadable format (.data), there is a problem with the fact that some memoized game.mem.html file should be launched, which can be found in one of the scripts, but this is not perhaps within the spa application, there is also a problem with the paths to the scripts and access to the script files, but this is all a long time to describe

(1 edit)

if I don't find a solution to this problem, then it's still possible to create a modern spa application that will be deployed on some server with Windows, where various folders of mugen games will lie next to it. Then you can go from the spa application (where you can select some game) to these static pages with games, and on the html pages themselves, just add my custom script, which will take the ID from the browser storage to connect to the room with the game from the server (rooms with games must be created on server), so that you can was to implement a webrts connection for 2 users.

I will try to build the game in a different way so that all the packages are in one javascript file, I just had great difficulties in order to make the statics work with a format that is not understandable for the browser (.data) it is likely that this can solve the startup wasm module in browser

By the way, I did not say the most important thing, this is what the purpose of running your dreamcast interpreter in the browser is that if you can statically run the game on the client (browser in this case, obviously), then I could use the webrts technology to to stream a captured home item to another user at a high frame rate, and use that connection as a channel to forward keystroke data. As you can imagine, this would provide a multiplayer option for mugen players that is still popular and launch any game builds, and all sorts of additional things could be done, but even that would be very cool.

Yes, I have some understanding of what is happening since I am a web developer, and I managed to run a game on Windows and collect a couple of games from developers on Mugen. But of the problems, I noticed that you need to update the assembly, as the browser specifications change and now, for example, the game does not work in Google Chrome (link below), but it works in the Safari browser. But this problem can be easily solved by simply updating the game assembly, the real problem, as I wrote above, is that the assembly of the module for some reason requires hosting through Windows, I will try to figure out on my own whether I can fix this situation by correcting the bat file

https://barklim.github.io/mugenTest/

(1 edit)

thanks for the detailed answer, I'll try to do something with it. I have already tried in various ways, in particular the ssr approach on react, I returned static with the game, but this module did not start and cursed that it needed some utilities from the Windows environment to run, from which I concluded that what to run you can only build on the server and send the stream with the game through the iframe, but it would be very expensive to implement multiplayer through a web browser, since you need to contain many instances of pages on the server

Hey! I tried to implement the mugen assembly in the frontend spa application, but it didn't work for me. Is it possible to create another bat file that would build mugen in a different way as a single javascript module? I cannot intagrate mugen in spa js-application

Hi! How i can build web platform, help me please