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BareMetal

4
Posts
A member registered Jul 04, 2022

Creator of

Recent community posts

This is incredibly fun, stylish, and addicting! I especially liked that there's a real live leader board, it made it really fun to grind for a top score on all the levels. The only feedback I have are on some minor technical issues like the mouse lock being a bit buggy and some frame drops during gameplay which made it hard to aim. As a side note, I accidentally submitted a bugged 0.0s score for level 1 while grinding attempts by pausing to reset right as I hit the goal. I promise I didn't cheat on purpose!

Very fun and easy to pick up! The visual feedback on nailing a shot with good timing feels great and the shooting sound is very satisfying. To be honest, besides the lack of music I don't have much feedback on the game other than wanting more of it. If you were to continue with this idea, I think some levels where you have to chain shooting and jumping timings together without being able to stop in between would be very fun, and you could also have other types of targets which affect the level in some way.

Pretty fun game albeit short, once I understood that the curve speed was relative to the ball's launch direction I enjoyed it enough to go for getting a hole in 1 on all of the levels. Seconding the other comment that the UI was really nicely polished. My main feedback besides the game's length is the gameplay visuals are a bit basic, but with the same level of polish that the UI has it could really pop.

Fun and easy to grasp start for a platformer! I could absolutely see this being taken to a full scale game. After beating all the levels, my main feedback is that I'm not a huge fan of the shields on the spheres as it means there's no way to get to a sphere from above or below, plus it can be a bit frustrating when you dash towards one only for the shield to raise right before you reach it. My other main feedback is that I think it might feel better if the speed from launching from a sphere didn't get cancelled if you're holding an arrow key during the launch, and holding arrow keys can sometimes cause you to clip into a sphere when launching from one. It might also be interesting to make each sphere spin at a different speed so you can fine tune the difficulty of each section of a level.